Exhibits

Creation, development, innovation

We’re developers, designers, and dreamers.

We’re devoted to creating something new. Something that has never been done before. Something almost magical

The Department of Interactive Media at Bradley University empowers students to pursue their dreams as developers, designers, and innovators. The FUSE show allows these students to share their work with the greater Peoria community.

4-27-18, 10am – 5pm
Peoria, IL Riverfront Museum


Exhibits

Boardgame Station

Enjoy our boardgame stations! This year we have Party Corgis where players use Party Favors or use special Corgi Powers with the goal of attracting as many corgis as possible to their party! Disputes for Dominance a 3 player card game where players take turns playing cards, trying to gain as many influence dice as possible from others while maintaining their own. Timeless in which a time traveler goes back to the time of the French Revolution to ensure the demise of Maximillien Robespierre. And finally, Criminal Callout, a 9 card game played by 3 players. A murder has occurred in the player's town and they're trying to figure out who the guilty party is, without being accused themselves.

Project Team

Leah Jorgensen

Game Design

Leah Jorgensen

Game Design

Alex Cline

Game Design

Alex Cline

Game Design

DOME Animation

The sophomore animation class has been tasked with creating fun and exciting animations to present in the DOME Planetarium. Each student has worked to make a 30-second to 1.5 minute animation using the Adobe Creative Suite. The animations will show at 12:15, 1:45, and at 4:00pm on Saturday, April 27th.

Project Team

Mackenzie Stockham

Animation

Mackenzie Stockham

Animation

Cailyn Talamonti

Animation

Cailyn Talamonti

Animation

Marissa Hicks

Animation

Marissa Hicks

Animation

Dominic Roti

Animation

Dominic Roti

Animation

Riley Egan

Animation

Riley Egan

Animation

Ruby Brown

Animation

Ruby Brown

Animation

Natalie Sullivan

Animation

Natalie Sullivan

Animation

Jamie Jokisch

Animation

Jamie Jokisch

Animation

Senior Animation

The Senior Animation Capstone is the final project for animation students and a culmination of their years studying software and various animation techniques. Each student makes their own animated short, which may be hand-drawn, digitally animated, or designed in 3D. From concept sketches to the silver screen, these students have brought their imaginations to life over two semesters of hard work and preparation. FUSE is the only chance you may have to view these epic films on the big screen, so be sure to grab a seat and enjoy!

Project Team

Sam Concklin

Animation

Sam Concklin

Animation

Ramiro Tovar

Animation

Ramiro Tovar

Animation

Lily Stein

Animation

Lily Stein

Animation

Karalyse Hagen

Animation

Karalyse Hagen

Animation

Brianna Kastner

Animation

Brianna Kastner

Animation

Quinn Weber

Animation

Quinn Weber

Animation

Roa Mannaa

Animation

Roa Mannaa

Animation

Aime DeLattre

Animation

Aime DeLattre

Animation

Deep Space Escape

Deep Space Escape is a Virtual Reality escape room set in a simulated training sequence. Jump into the HTC Vive in order to complete your training and become a space cadet! But, before you can become a real space cadet, you must first use your technology and find a way to repair your damaged ship. There are many obstacles to get across, objects to interact with, and puzzles to solve while inside the training simulation! Use your tools and your wit to make your way across your ship and repair the engine within the time limit, and finally become a real space cadet!

Project Team

Edouard Borissov

Game Design

Edouard Borissov

Game Design

Myah Bastian

Animation

Myah Bastian

Animation

Perry Devlin

Animation & Game Design BFA

Perry Devlin

Animation & Game Design BFA

Douglas Guzman

Game Design

Douglas Guzman

Game Design

Kelly Garner

Animation

Kelly Garner

Animation

Connor Riley

Game Design

Connor Riley

Game Design

Max Bulver

UI/UX

Max Bulver

UI/UX

Cailyn Talamonti

Animation

Cailyn Talamonti

Animation

Katrina King

UI/UX

Katrina King

UI/UX

Ty Loveland

Game Design

Ty Loveland

Game Design

Hot Wings

The world is under siege from aliens! Human technology has proven useless against the advanced, extra-terrestrial attacks and things are looking grim. After trying every known method of defense we are turning to unorthodox measures of protecting Earth. All hope has nearly been lost when suddenly a hero emerges from the most unlikely of places. Hailing from a small farm in Iowa comes Hot Wings, a mutant chicken with the unique ability to defeat aliens with her incredible abilities! Control Hot Wings as she scrambles to eat a variety of peppers and obtain Pepper Powers to fight off the invading aliens! Use attacks such as fire breathing, water spewing, and electric shocking against a variety of enemies, all with their own unique weakness. Stand your ground and survive as long as possible in a fast-paced, alien-frying, frenzy that is fun for all ages!

Project Team

Ashlye Kaczmarek

Game Design

Ashlye Kaczmarek

Game Design

Madeline Burke

Animation

Madeline Burke

Animation

Ben Panfil

Animation

Ben Panfil

Animation

Jake Velicer

Game Design

Jake Velicer

Game Design

Nebula

Nebula is an interactive educational experience that is developed for the touchscreen monitor. Individual players create, design, and decorate their very own personal planets. From colossal Terra planet, to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. To begin, the player will first choose the type of planet they want to create, Terra Planet, or Gas Giant. In creating the Terra Planet, they will be able to paint a variety of biomes such as grass, snow and bodies of water onto their planet, as well as an assortment of mountains and trees that take their own unique form depending on the biome they are placed in. With Gas Giants, the player can express their unique creativity in an assortment of bright, expressive colors and patterns which are all in lively dynamic motion. Last but certainly not least is the scientific and educational elements to the experience. After the player finishes their very own planet, they will see fun educational facts about their creation. Nebula fuses fun and educational science with an astronomical amount of creativity.

Project Team

Sam Concklin

Animation

Sam Concklin

Animation

Ashley Porter

Animation

Ashley Porter

Animation

Kyle Peterson

Animation

Kyle Peterson

Animation

James Allison

Animation

James Allison

Animation

William Nomikos

Game Design

William Nomikos

Game Design

Trent Lewis

Game Design

Trent Lewis

Game Design

Tyler Spann

Animation

Tyler Spann

Animation

Kyle St. John

UI/UX

Kyle St. John

UI/UX

Kenzie Lindgren

UI/UX

Kenzie Lindgren

UI/UX

Nathan Cover

Game Design

Nathan Cover

Game Design

Jamie Wunning

Animation

Jamie Wunning

Animation

Annabelle Pries

Game Design

Annabelle Pries

Game Design

Sophie Orlet

Animation

Sophie Orlet

Animation

Sophie Orlet

Animation

Sophie Orlet

Animation

Alex Cowell

Game Design

Alex Cowell

Game Design

Steven Drovie

Game Design

Steven Drovie

Game Design

Jesse Cashmer

Game Design

Jesse Cashmer

Game Design

Ethan Gerard

Animation

Ethan Gerard

Animation

Spell Scribe

Spell Scribe is a 2D, tower defense style game designed for tablets. The game is about a magician’s library that has run amok and has started releasing monsters from the books. Players must return the creatures to their books using various spells they have at their disposal. Each spell requires the player to write a single word in cursive to charge the abilities. We are making this game to help people of all ages grow more familiar with the form and structure of cursive writing. We hope that after playing the game, the users will have an easier time recognizing the various letters and how they connect to one another in practical use.

Project Team

Garrett Meeks

Animation

Garrett Meeks

Animation

Blake Messmer

Game Design

Blake Messmer

Game Design

Rafael Lameter

Game Design

Rafael Lameter

Game Design

Charlie Kerr

Interactive Media

Charlie Kerr

Interactive Media

Courtney Fancil

Game Design

Courtney Fancil

Game Design

Robyn Riley

Game Design

Robyn Riley

Game Design

Keziah Yarnoff

Game Design

Keziah Yarnoff

Game Design

Jakob Plotts

Interactive Media

Jakob Plotts

Interactive Media

Avery Krahl

Animation

Avery Krahl

Animation

Tre Muntz

Animation

Tre Muntz

Animation

Pizza Pop

Order Up! Pizza Pop is a two-player competitive light gun game. Pop needs orders filled, and he needs them fast! Players use their trusted topping launchers to fling an assortment of toppings onto airborne pizzas. Utilize accuracy and a perfect balance of toppings to win. Will your sharpshooting reign supreme? Or will your opponent take the title of big cheese?

Project Team

Preston Vongphasouk

Game Design

Preston Vongphasouk

Game Design

Chase Kurkowski

Game Design

Chase Kurkowski

Game Design

Colin Gamagami

Game Design

Colin Gamagami

Game Design

Andrew Noetzel

Game Design

Andrew Noetzel

Game Design

Caleb Wilson

Animation

Caleb Wilson

Animation

Jason Marks

Game Design

Jason Marks

Game Design

Warren Guiles

Game Design

Warren Guiles

Game Design

amanda trimble

Animation

amanda trimble

Animation

Sydney Foe

Game Design

Sydney Foe

Game Design

Alexander Quiroga

Animation

Alexander Quiroga

Animation

Alex Cline

Game Design

Alex Cline

Game Design

MOCsat

MOCsat is a mobile application built by Bradley students for monitoring the health of small satellites being built and launched by students at the University of Illinois. The app monitors such things as satellite battery health, power levels, and when it will be within communications range of the U of I ground station.

Project Team

Matthew-Moses Shay

Interactive Media

Matthew-Moses Shay

Interactive Media

Jakob Plotts

Interactive Media

Jakob Plotts

Interactive Media

Elizabeth Perkins

UI/UX

Elizabeth Perkins

UI/UX

BU Suits

BU EARTH has created an Augmented Reality Environment for NASA Astronauts. We’re using the Microsoft Hololens to show it off. This environment is used to walk astronauts through tasks while both on and outside of the International Space Station. Come try out the Hololens as it instructs you how to build a popsicle stick catapult!

Project Team

Edouard Borissov

Game Design

Edouard Borissov

Game Design

Douglas Guzman

Game Design

Douglas Guzman

Game Design

Katherin Daggett

UI/UX

Katherin Daggett

UI/UX

Jakob Plotts

Interactive Media

Jakob Plotts

Interactive Media

Katrina King

UI/UX

Katrina King

UI/UX

Abigail Irwin

UI/UX

Abigail Irwin

UI/UX

Elizabeth Perkins

UI/UX

Elizabeth Perkins

UI/UX

Jump Fuse

Project Team

Chase Kurkowski

Game Design

Chase Kurkowski

Game Design

Warren Guiles

Game Design

Warren Guiles

Game Design

Match Ride Rescue

Match-Ride Rescue is a side-scrolling arcade game. You play as an insect rescue ranger named Wick and bravely pilot a tiny match-powered hot-air balloon. Your goal is to save other bugs from a flood. You adventure through a forest, avoiding thorns, water droplets, and other obstacles. You must conserve the balloon's fuel to successfully traverse the landscape, collecting matches to refuel. Drifting above pools of water and riding through gusts of wind, you must save all the bugs you can and deliver them to safety.

Project Team

Keziah Yarnoff

Game Design

Keziah Yarnoff

Game Design

Luke Piazza

Game Design

Luke Piazza

Game Design

Jake Hyland

Game Design

Jake Hyland

Game Design

Paris Geis

Game Design

Paris Geis

Game Design

We Who Linger

Settled in an isolated valley, a village struggles to survive an onslaught of twisted spirits. Can you change the tide and help the village stand on its own two feet? We Who Linger is a single player wave-based combat game where you run, jump, and glide around a magical world collecting artifacts, retrieving memories, praying to shrines, and fighting hordes of evil spirits to ensure the safety of one village tucked in the ruins of a long forgotten past.

Project Team

Joseph Lax

Animation & Game Design BFA

Joseph Lax

Animation & Game Design BFA

Matt Allers

Game Design

Matt Allers

Game Design

Peter Arzola

Game Design

Peter Arzola

Game Design

Jesse Maniccia

Game Design

Jesse Maniccia

Game Design

Kelly Sofian

Game Design

Kelly Sofian

Game Design

Hannah Stiff

Animation

Hannah Stiff

Animation

Garrett Lantz

Game Design

Garrett Lantz

Game Design

Ryan Shereda

Game Design

Ryan Shereda

Game Design

Audrey Simmons

Animation & Game Design BFA

Audrey Simmons

Animation & Game Design BFA

Space Slam

Space Slam is a multiplayer game played on an arcade table using trackballs to control the players. Players can choose their character and get ready to slam - into each other! Players collect powerups, bounce off walls and knock others into deadly lasers. When a player kills another, the player gains a point but if the player dies, they will lose a point. The player with the most points wins and becomes the Space Slam champion!

Project Team

Shane Jackson

Interactive Media

Shane Jackson

Interactive Media

Courtney Fancil

Game Design

Courtney Fancil

Game Design

Fisher Heins

Game Design

Fisher Heins

Game Design

Joe Stella

Animation

Joe Stella

Animation

Katherin Daggett

UI/UX

Katherin Daggett

UI/UX

Luke Short

Animation

Luke Short

Animation

Victoria Corder

Animation

Victoria Corder

Animation

Adrian Frak

Game Design

Adrian Frak

Game Design

Sarah Gunter

Animation

Sarah Gunter

Animation

Kristyn Stallings

Animation

Kristyn Stallings

Animation

Luke Piazza

Game Design

Luke Piazza

Game Design

Dahia Jackson

Animation

Dahia Jackson

Animation

Matthew Sciarabba

Game Design

Matthew Sciarabba

Game Design

Riley Weber

Animation

Riley Weber

Animation

Vi Ihm

Animation

Vi Ihm

Animation

Animal Arena Attack

Animal Arena Attack is a Cooperative Boss Fighting game where two players, an agile Eagle and a cunning Salamander, must team up to take down the all powerful Chimera that stands before them. Using both ranged and melee attacks, the players must duck and dodge through a gauntlet of menacing abilities thrown at them by the Chimera. Watch out though, as the further you get in the fight, the stronger the Chimera will become. Do you have what it takes to make it out alive?

Project Team

Tavion Netters

Game Design

Tavion Netters

Game Design

Ryan Voss

Game Design

Ryan Voss

Game Design

William Nomikos

Game Design

William Nomikos

Game Design

Olivia Miller

Animation

Olivia Miller

Animation

Spencer McDaniel

UI/UX

Spencer McDaniel

UI/UX

Emily Plassenthal

Animation

Emily Plassenthal

Animation

Gwendolyn Collins

Animation & Game Design BFA

Gwendolyn Collins

Animation & Game Design BFA

Alexander Cook

Game Design

Alexander Cook

Game Design

Riley Egan

Animation

Riley Egan

Animation

Lachlan Duncan

Game Design

Lachlan Duncan

Game Design

Cole Kersting

Game Design

Cole Kersting

Game Design

Apocalicious

Apocalicious: A Recipe for Disaster is a minigame monster creator filled with magic and mayhem. Save the world from the fiery clutches of the spicy boss, a pepper heck-bent on setting the world ablaze. Stir wild concoctions, bake weapons of sugar, and watch your monsters stand up against spicy evil!

Project Team

Maria Isabel Giordano-Scott

Game Design

Maria Isabel Giordano-Scott

Game Design

Aarsh Desai

UI/UX

Aarsh Desai

UI/UX

Brennan Schultz

Game Design

Brennan Schultz

Game Design

Levi Schoof

Game Design

Levi Schoof

Game Design

Akira Williams

Animation

Akira Williams

Animation

Colin Bugbee

Game Design

Colin Bugbee

Game Design

Robyn Riley

Game Design

Robyn Riley

Game Design

Sydney Fillipi

Animation

Sydney Fillipi

Animation

Taylor Zarvell

Interactive Media

Taylor Zarvell

Interactive Media

Fiona Kordyban

Animation

Fiona Kordyban

Animation

Joseph Ignoffo

Game Design

Joseph Ignoffo

Game Design

Austin Buck

Game Design

Austin Buck

Game Design

Production Team

Anna Coulter

UI/UX

Anna Coulter

UI/UX

Shane Jackson

Interactive Media

Shane Jackson

Interactive Media

Kia Woods-Wall

Animation

Kia Woods-Wall

Animation

Selena Pappas

Animation & Game Design BFA

Selena Pappas

Animation & Game Design BFA

Katrina King

UI/UX

Katrina King

UI/UX

Faculty

Michael Vujovich

Affiliate Faculty

Michael Vujovich

Affiliate Faculty

Bobbi Nolan

Affiliate Faculty

Bobbi Nolan

Affiliate Faculty

Lorena Chica

Administrative Support

Lorena Chica

Administrative Support

Brent Wiley

Assistant Professor

Brent Wiley

Assistant Professor

Heather Ford

User Experience Design Instructor and Coordinator

Heather Ford

User Experience Design Instructor and Coordinator

John P. Doran

Instructor in Residence

John P. Doran

Instructor in Residence

David Abzug

Instructor in Residence

David Abzug

Instructor in Residence

Scott Cavanah

Assistant Professor & Associate Chair

Scott Cavanah

Assistant Professor & Associate Chair