Kenzie Lindgren

About Me

Hello everyone! My name is Kenzie Lindgren, and I am a Junior User Experience Design major with a minor in Game Design. I am from the small town of Clifton, Illinois and went to Central High School. After high school, I attended Kankakee Community College where I graduated with an Associates of Arts in May 2018. I knew from a young age that I wanted to be in the gaming industry. The game Pokemon Mystery Dungeon: Explorers of Darkness, made me fall in love with the story, characters, and atmosphere. Ever since, my dream has been to work in the game industry writing narrative for games, and now UI/UX is part of that dream.
I am the User Experience Design Lead for Nebula, where I sat for hours coming up with the different interactions and controls for the experience. I also spent time with the Lead and Vice/Dev Lead in meetings making sure the game is balanced, helping with team organization, and meeting with David Abzug and the museum to stay up to date on the progress of Nebula.
When Iā€™m not doing anything relating to the department, my interests include hanging out with friends, archery, watching YouTube and Netflix, and of course playing video games. Some of my favorite video games include the reboot Tomb Raider franchise, Animal Crossing, Pokemon, Super Smash Bros, Stardew Valley, and many more.

Featured Projects


Swineceror

Swineceror

I was the Artist and UI/UX Designer for the the project. Swineceror is a 2-D, bullet hell shooter where the player would have to use the 4 elements (Earth, Air, Water, and Fire) to defeat 3 waves of enemies.

Fletchin' Awesome Archery

Fletchin' Awesome Archery

I was the creator and designer for this app. Fletchin' Awesome Archery was created to be an extensive archery guide for beginners and instructors to teach Archery safety, equipment, bow parts, and shooting stances. The goal was to work entirely offline so those in rural areas could access it from anywhere.

Henri's Way Home

Henri's Way Home

I was the UX Designer for this Global Game Jam project. Henri's Way Home is a 2-D platformer created around the theme of "What home means to you." In the game, you controlled Henri, who fell in the sewers and must climb his way back to the top to be reunited with his family.

Nebula is an interactive educational experience that is developed for the touchscreen monitor. Individual players create, design, and decorate their very own personal planets. From colossal Terra planet, to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. To begin, the player will first choose the type of planet they want to create, Terra Planet, or Gas Giant. In creating the Terra Planet, they will be able to paint a variety of biomes such as grass, snow and bodies of water onto their planet, as well as an assortment of mountains and trees that take their own unique form depending on the biome they are placed in. With Gas Giants, the player can express their unique creativity in an assortment of bright, expressive colors and patterns which are all in lively dynamic motion. Last but certainly not least is the scientific and educational elements to the experience. After the player finishes their very own planet, they will see fun educational facts about their creation. Nebula fuses fun and educational science with an astronomical amount of creativity.