I’ve always been interested in storytelling - whether that meant books, films, pictures, or games. To this day, I still write, draw, and design the stories I want to tell. I first started making video games in high school. When I graduated, I came to Bradley University to get my degree in game design before the BFA program was created. I signed up as soon as it was announced, becoming Bradley’s first animation and game design BFA student. I specialize in the interplay between art and design. By integrating animation, programming, effects, design, writing, sound, and more, I’m able to create a whole which is greater than the sum of its parts. I spent my time in between semesters interning at gaming and virtual reality companies. When it was time to start my senior capstone project, my classmates asked me to be the creative director and team lead for the next year. I did, and we’ve been working on We Who Linger ever since. I’ve also spent this past year honing my animation skills, culminating in two awards for small team animations: “Too Many Casseroles” won 15th place internationally at the 2018 24-hour Animation Challenge, and “Black Diamond” won 1st place at Bradley’s very own 12 to 12 contest. Once I graduate, I’m going to work in the games industry and continue to learn enough to become a creative director at a company of my own.
We Who Linger
We Who Linger is a third-person action game about a guardian spirit protecting a small tribe of villagers. I am the creative director of this project, working with a team of over 20 artists, designers, programmers, sound engineers, composers, and producers to make a capstone game for our degrees from Bradley University. It is scheduled to release on Xbox One, PC, and Mac in August 2019.
Too Many Casseroles
"Too Many Casseroles" won 15th place during the 2018 international 24-hour Animation Challenge.