Nathan Cover
Game Design Anticipated Graduation Date: May 2021
About Me
I am a game design major, and self taught illustrator and 3d artist. I am self taught in Blender, Zbrush, and substance painter. In my free time I 3D characters starting from the concept art stage to sculpting all the way to rigging and compositing. Any time i make somthing I always set out with a goal to have it be better then the last thing I made or I consider it a failure. I love browsing artstation and admiring all the amazing things people made as a way to inspire me and I am not afraid to try somthing new if it means the possiblity of my art getting better.
Featured Projects
3D character model
Started in january of 2019, complete in late march of 2019. Started as concept art drawn in clip studio paint then taken to Zbrush to sculpt out the characters different features and objects. Retopology, uv mapping, rigging, posing etc all done in Blender. Textures where made in substance painter and photoshop. Compositing was done in Marmoset toolbag 3.
