I am a game design major, and self taught illustrator and 3d artist. I am self taught in Blender, Zbrush, and substance painter. In my free time I 3D characters starting from the concept art stage to sculpting all the way to rigging and compositing. Any time i make somthing I always set out with a goal to have it be better then the last thing I made or I consider it a failure. I love browsing artstation and admiring all the amazing things people made as a way to inspire me and I am not afraid to try somthing new if it means the possiblity of my art getting better.
3D character model
Started in january of 2019, complete in late march of 2019. Started as concept art drawn in clip studio paint then taken to Zbrush to sculpt out the characters different features and objects. Retopology, uv mapping, rigging, posing etc all done in Blender. Textures where made in substance painter and photoshop. Compositing was done in Marmoset toolbag 3.
same model laptop that I use in class. Modeled it when I was on vacation with the laptop and could not figure out what I wanted to make. Whole thing was hand modeled in blender. Textures made in substance painter with edits made in photoshop. Compositing in marmoset Toolbag 3.