I'm a game designer that wants to create huge worlds that people can get lost inside. My dream is to be able to take smaller sections of worlds and fill them with things that truly feel lived in. Over the course of being at Bradley, I have gotten to learn a number of different engines for making different types of games. Unreal and Unity are the ones that I use the most but I have experience is many different ones. Such as Gamer Maker 1 and 2, and I have learned different coding languages like python and c++. In my spare time, I usually play around with video games with friends and break the games themselves by making them glitch out.
We Who Linger
We Who Linger is about a spirit that has been tasked with defending a village from an onslaught of enemies that are hell bent on destroying them. I was a world designer. This game is going to be released in August of 2019. The game was made using the Unity game engine, as well as Maya for modeling in the game.
Street Rats takes place in the future where advanced rats and mice fight over control of the city. I was the level designer on this project. Using the Unity game engine to develop the game as well as Illustrator from Adobe to create the assets. Street Rats will be completed May of 2019.
Housing Crisis 2
Housing Crisis 2 was a global game jam game, the theme for this game was what home means to you. The goal being that if a house is fighting with each other that they can never truly progress. Player take control of monster houses and try to destroy each other by pushing each other in to pits of fire. During the development of this game I was the game designer of the project. This game was completed January of 2019 and was created using Unity and Illustrator.