I knew I wanted to make video games since I was 11, and coming to Bradley has brought me closer to that dream then I could ever imagine.
Across dozens of projects, I’ve learned so much about game design, programming, and game production. Not only am I able to thoroughly think through and plan a design, but I have the technical knowledge to implement my ideas. Having knowledge of both sides of development has been extremely rewarding.
When I'm not working on games, chances are I'm playing them. I grew up on a lot of classic Nintendo, and more recently I've had a fascination with Indie games and VR. Playing games elevates my excitement, both for the industry and my future involvement in it.
I’ve been lucky enough to get multiple internships, meeting so many talented people. But by far the coolest people I’ve worked with are my fellow peers. It’s been amazing working with individuals who share so much passion, and I cannot wait to continue working with them for the remainder of my time here at Bradley.
A Dig-Dug style educational game meant to teach children the wonders of composting. Players guide a worm through soil in order to move unhealthy materials out of the compost. I had a lot of fun designing the levels for this, along with learning so much about the composting process.
Chutes and Ladders: Ups and Downs Sound Design
A mobile game I worked on at an internship, based on Hasbro's classic. I was tasked with doing part of the sound design, specifically using the software to sync voice acting with the in-game text. Although recording the placeholder VO was extremely embarrassing, the end product turned out well.