I am a system designer, with experience creating and iterating upon gameplay systems at both the macro- and micro-scale. My plan is to take what I know and use it in game and app design to enhance learning wherever it can help through supplementary education and training.
We Who Linger
An exploration game with an ethereal atmosphere, where the player must seek out shrines in the world to grow the village under their protection. System designer, 2018-2019. Project made in Unity. Project to be published on the Xbox Live Marketplace once development completes.
Two players face off head-to-head in a mad dash to gather more cheese than the opposing faction. Lead programmer, 2018. Project made in Unity for touch-screen monitors.