Ryan Shereda

About Me

I am a system designer, with experience creating and iterating upon gameplay systems at both the macro- and micro-scale. My plan is to take what I know and use it in game and app design to enhance learning wherever it can help through supplementary education and training.

Featured Projects


We Who Linger

We Who Linger

An exploration game with an ethereal atmosphere, where the player must seek out shrines in the world to grow the village under their protection. System designer, 2018-2019. Project made in Unity. Project to be published on the Xbox Live Marketplace once development completes.

Cheese Chase

Cheese Chase

Two players face off head-to-head in a mad dash to gather more cheese than the opposing faction. Lead programmer, 2018. Project made in Unity for touch-screen monitors.

The Ferryman's Curse

The Ferryman's Curse

Two to six players race to resolve the secrets plaguing their kingdom by stealing secrets from the Devil himself. System designer, 2017. Project made in physical medium.

Settled in an isolated valley, a village struggles to survive an onslaught of twisted spirits. Can you change the tide and help the village stand on its own two feet? We Who Linger is a single player wave-based combat game where you run, jump, and glide around a magical world collecting artifacts, retrieving memories, praying to shrines, and fighting hordes of evil spirits to ensure the safety of one village tucked in the ruins of a long forgotten past.