My name is Ty Loveland and I am a Junior Game Design major from Alton Illinois. My primary focus within game design includes level design, character design, sound design, and audio and music composition for games. This year for fuse, I developed and composed music and sound effects for the virtual reality experience Deep Space Escape. Video games and music have been a major part of my life for many years, going as far back as my elementary school years. Some of my favorite memories growing up include playing computer games with my friends and family, and discovering new and unique ways to create music with computers and other forms of technology. My time so far here at Bradley University has been nothing short of a dream come true, being able to learn more about these hobbies of mine in order to turn them into a career. I have been able to learn in depth the game design process, the iteration cycle, and what it means to work as a team to develop a product that can meet other gamers standards. I have also had the opportunity to further develop my skills as a designer, programmer, and a composer in order to have a successful career after graduation.
This was a group prototype project designed and developed for our Game Design 2 course. My role within the project was to create the UI for each of the soldiers, create and implement various sound effects for the enemies and soldiers, and balance the different attacks and abilities for the enemies and players.
Simulacrum is a top down bullet hell action game developed by myself and a couple fellow classmates in our game design 2 course, and iterated and built upon in our game production 2 course. Some of my tasks and responsibilities included designing and implementing sound effects and music, as well as balancing and iterating upon the player and bosses attacks and abilities.
Booby Trap Bonanza
Booby Trap Bonanza is a 2D physics based puzzle game developed by myself and fellow classmates in our game design 2 course. My tasks and responsibilities for this game included creating the UI and menus, implementing and designing various levels, and creating info screens to depict what each item does in relation to the world.