I'm an Animation major and 2D Studio art minor from Naperville, Illinois. I've used Photoshop, InDesign, and Illustrator since high school, where I discovered my passion for graphic design and digital art. Initially I thought I wanted to study game design, but I'm not very interested in coding. I enjoy drawing art of my own characters and occasionally video game characters in photoshop.
In the future, I hope to use the animation and art skills I learn at Bradley to join an independent game development studio. My ultimate goal is to be a 2D animator for some kind of game- I enjoy the art-style of games like Starbound and Starbreak. I've got a Youtube channel named Flufflepants with a few of my stop motion animations. Some of my image edits and game art are up on my Tumblr art blog, and a lot of my other digital art is on my Wix portfolio website.
Working on Nebula has been a very cool experience. I think working with skilled people on such an ambitious project is good practice for my career. I'm glad that I've had this kind of opportunity.
Fluffle Run Intro
The intro to my IM 110 & 120 game, Fluffle Run. This the product of my first time using AfterEffects. This is very significant to me due to it being my first 'real' animation outside of brief stop-motion and sprite animation. The main character is Fluffles, a cute and carefree stuffed dog who is rudely awakened to his home being invaded by the evil Bezla Corporation.
An infinite runner with a cute style based off arts and crafts, avoiding greedy businessclones, and collecting sunglasses to stay cool. This is the game I've had in me for a long time and I was happy to learn the skills to make it. Leaning unity and programming this game was quite the educational struggle, and it also helped me learn that I'm not cut out for a game design major.
Fluffle Run intro script
The script for the intro cutscene of Fluffle Run. This was pretty memorable because I had to learn proper scriptwriting formatting, as well as hire a voice actor on Fiverr to perform it for the cutscene. I wanted Fluffle Run to be relatable to a lot of people, which is why I wrote it to be cartoony and cute, but containing darker themes like the encroachment of corporations.