Katherin Daggett

About Me

My name is Katherin Daggett, although I prefer to go by Katie. I am from the small town of Verona, IL, and am currently a Junior User Experience major here at Bradley University. Before Bradley, I studied Game Design and Development at Joliet Junior College for 3 years, before I transferred to Bradley for Fall 2018. For FUSE 2019, I am on two different projects: BU Suits as a Design Assistant, and Space Slam as the UI/UX Designer. Outside of school, I greatly enjoy spending my time doing many different things. I enjoy spending my free time drawing, listening to music, playing video games, or just watching YouTube. I am also a member of the UX Club, as well as a member and the Treasurer for Hallyu Club, or the Korean Culture Club. Through Hallyu Club, I am also apart of the K18 dance team, which is a group of students that practice and preform covers to K-pop songs. After graduating from Bradley, I wish to work as a UX Designer for a gaming company, creating the UX for games. After I graduate from Bradley, I wish to get a job in the gaming industry creating the UI for games.

Featured Projects


K-Pop Me

K-Pop Me

K-Pop Me was an app created for I M 260. It was started in September of 2018 and finished that December using Adobe XD. K-Pop Me consists of information on 4 different male K-Pop groups: BTS, EXO, GOT7, and MONSTA X. This app includes notifications, calendar events, and a profile.

Eternity

Eternity

Eternity is a game made using RPG Maker. It was a game that was created during my free time, and with skills that I learn from my community college. The game follows the protagonist as he travels to learn who he is and about the strange mark on his back.

Serenity

Serenity

Serenity was a video that was created for a class during the Fall. The video follows a student around the grounds of Bradley campus, experiencing all that it has to offer. It was created in black and white and has imaginative music to give a sense of calm and creative.

BU EARTH has created an Augmented Reality Environment for NASA Astronauts. We’re using the Microsoft Hololens to show it off. This environment is used to walk astronauts through tasks while both on and outside of the International Space Station. Come try out the Hololens as it instructs you how to build a popsicle stick catapult!
Space Slam is a multiplayer game played on an arcade table using trackballs to control the players. Players can choose their character and get ready to slam - into each other! Players collect powerups, bounce off walls and knock others into deadly lasers. When a player kills another, the player gains a point but if the player dies, they will lose a point. The player with the most points wins and becomes the Space Slam champion!
Space Slam is a multiplayer game played on an arcade table using trackballs to control the players. Players can choose their character and get ready to slam - into each other! Players collect powerups, bounce off walls and knock others into deadly lasers. When a player kills another, the player gains a point but if the player dies, they will lose a point. The player with the most points wins and becomes the Space Slam champion!