Jesse Maniccia is a aspiring Game Designer. Going to school for game design at Bradley University in Illinois. He has a knack at creating a story out of what he see’s, experiences, and reads. He read’s as much as he can whenever he can, most of what he read’s are science fiction or fantasy. Over the last few years he has learned a great deal about creating a story and developing that into a working idea for a whole universe.
Jesse knows how to use most Adobe Creative Cloud Programs. Over the last few year has been focusing on learning programming languages specifically C#, and C++. The programs that he has been using for game creation are Unity 5, Unreal Engine 4, and Net Beans as a programming tool.
We Who Linger
We who linger is a third person village defense exploration game. Where the player has to go from defending the village from enemies to exploring the world around them to be able to upgrade themselves and the village that they protect.
This is a picture I took of some Inca ruins in Peru. I am currently using it as a basis for how I want various textures and features in the game worlds that I am building. How to make everything blend together well.
This is a world building project using the Unity game engine. Where I am designing a physical world from the ground up. I take various assets and combine them together to create a huge world for the player to explore throughout his journey. This is an experiment to see how far I can take the tools that I currently have available to myself.