Shane Jackson

About Me

Shane is attending Bradley in pursuit of his second degree, the first being in English from the University of Southern Indiana, to pursue a lifelong dream of working in the video game industry. He previously served six years as a mass communication specialist in the US Navy.

Featured Projects


Alien Escape

Alien Escape

For this project, I was the character artist, animator, level designer, environment artist, hazard programmer. The game was about an alien escaping a government laboratory.

Space Slam

Space Slam

For the arena combat game, Space Slam, I was the assistant team lead and worked as a 3D modeler, sound designer, lore writer, concept artist, arena designer, environment artist. The attached thumbnail is my original character concept art for Brutus the Rhino. He and the other animals were cut due to a shift in the game's theme.

Long Gone

Long Gone

I was the sole animator, writer, and editor of Long Gone. It was part of a project for IM 110. It's a short horror film about a boy being taken by a horrific spirit. It was made to be the opening cut scene for the game of the same name.

Space Slam is a multiplayer game played on an arcade table using trackballs to control the players. Players can choose their character and get ready to slam - into each other! Players collect powerups, bounce off walls and knock others into deadly lasers. When a player kills another, the player gains a point but if the player dies, they will lose a point. The player with the most points wins and becomes the Space Slam champion!