I am an Unclassified Interactive Media major, (which is basically students who want to apply for the BFA), and I want to learn every aspect about video games. I am not sure where I want to work yet, but I do know that I would either like to be an animator or a project manager. The works I've included in this page are art pieces and animation I've done for school. I also enjoy doing more personal projects such as comics, character design and animation. My main goal is to learn about both sides of creating a game so I can learn how to make my own and be more efficient.
This piece was for my first video game: Slither Board. It was an infinite runner that featured a snake who simply wanted to skateboard. The main character of the game was a gardener snake, but I wanted to see if I could figure out how to implement other characters into the game. I eventually managed to get in a king snake and a rattlesnake character leading me to make one of my favorite game over screens.
In Spell Scribe I was tasked with creating the enemy designs and these were some of the final concept art for the enemies. Creating these characters were definitely a challenge since I had to keep them simple and create a design so when viewed from the top they would be recognizable. Sadly some of them got cut, like the vampire and the orc, but the rest managed to make it in.
Knight Rough Animation
Along with creating the concept art for the enemies of Spell Scribe I also collaborated with another animator to make the enemy animations. To test out animation from a top down view perspective I decided to create a rough of what the knight would look like walking. What was very nice about this rough sketch was that it could be also used for the goblin. Since both the knight and the goblin, (from a top down perspective), had a similar build.