Chase Kurkowski

About Me

Chase Kurkowski is a junior Game Design Major with a minor in Computer Science from Normal, Illinois. He has worked on games such as Neverending Noise, a procedurally generated survival shooter that is still in development, as the lead programmer and Creature Command, an elemental battle game on the Amazon Show that was shown at Fuse 2018, as a programmer. He specializes in programming and working in the Unity game engine while also having experience with project management. Most recently he has been working as an intern at Jump Simulation and designing and developing experiences alongside developers there. You can check out some of his previous work on his portfolio.

Featured Projects


Simulacrum

Simulacrum

Simulacrum is a three quarters boss rush game made in Unity, where the player must fight past the bosses that stand in their way. It has been built over the course of two semesters and I have worked as a programmer on the team.

OSF Urgo

OSF Urgo

OSF Urgo is an app built in Unity to help simulate the environment in the OSF Urgo facilities. I've worked as both a designer and programmer on this project.

OSF About Me 3D

OSF About Me 3D

About Me 3D is an educational AR experience aimed at younger kids that is built to help them learn about anatomy and have fun while doing it. I have worked primarily as a programmer and designer on this project.

Order Up! Pizza Pop is a two-player competitive light gun game. Pop needs orders filled, and he needs them fast! Players use their trusted topping launchers to fling an assortment of toppings onto airborne pizzas. Utilize accuracy and a perfect balance of toppings to win. Will your sharpshooting reign supreme? Or will your opponent take the title of big cheese?