Chase Kurkowski is a junior Game Design Major with a minor in Computer Science from Normal, Illinois. He has worked on games such as Neverending Noise, a procedurally generated survival shooter that is still in development, as the lead programmer and Creature Command, an elemental battle game on the Amazon Show that was shown at Fuse 2018, as a programmer. He specializes in programming and working in the Unity game engine while also having experience with project management. Most recently he has been working as an intern at Jump Simulation and designing and developing experiences alongside developers there. You can check out some of his previous work on his portfolio.
Simulacrum is a three quarters boss rush game made in Unity, where the player must fight past the bosses that stand in their way. It has been built over the course of two semesters and I have worked as a programmer on the team.
OSF Urgo is an app built in Unity to help simulate the environment in the OSF Urgo facilities. I've worked as both a designer and programmer on this project.