Douglas Guzman

About Me

I am a Game Design and Computer Science dual major, and my goal is to have my own studio in Iceland! Bar that, I would like to work at either Blizzard Entertainment, or Paradox Interactive. In addition to being a part of Deep Space Escape, I am a programmer for BU Suits as well! I love tabletop games, specifically Collectible Card Games such as Magic: The Gathering or Yu-Gi-Oh!, and tabletop role-playing games such as Dungeons and Dragons, and Pathfinder. I also like to read a lot. What I hope to do with Game Design is find news ways to tell stories, and find new stories to tell. I am looking forward to seeing how virtual reality shapes up, as VR is a great medium for narrative-driven games. Another of my goals is to find a way to show four-dimensional space and objects on a two-dimensional screen. If possible, adding an extra spatial dimension to movement and mechanics will revolutionize how movement and map making is done.

Featured Projects


Chromatic Game

Chromatic Game

Chromatic is a color-based endless runner made for IM 110 and 120. The background is constantly shifting its color to match yours, and you must use the blocks flying across the screen to avoid blending in with the background.

Chromatic Animation

Chromatic Animation

The animation was made for IM 110 and 120. It tells the backstory for the game Chromatic. The animation was made in Adobe After Effects, and the art was made in Illustrator.

Chromatic Animatic

Chromatic Animatic

Animatics are a form of pre-animation. This animatic is for an animation by the same name. The purpose of an animatic is to lay out scenes and basic movement before fully committing to animating it.

Deep Space Escape is a Virtual Reality escape room set in a simulated training sequence. Jump into the HTC Vive in order to complete your training and become a space cadet! But, before you can become a real space cadet, you must first use your technology and find a way to repair your damaged ship. There are many obstacles to get across, objects to interact with, and puzzles to solve while inside the training simulation! Use your tools and your wit to make your way across your ship and repair the engine within the time limit, and finally become a real space cadet!
BU EARTH has created an Augmented Reality Environment for NASA Astronauts. We’re using the Microsoft Hololens to show it off. This environment is used to walk astronauts through tasks while both on and outside of the International Space Station. Come try out the Hololens as it instructs you how to build a popsicle stick catapult!