Katrina King

About Me

I grew up playing video games with my brothers, and learning to love to create. I've always enjoyed colorful bright games and designs, and I've grown to reflect that in my style. I decided to study UX at Bradley because I wanted to have the opportunity to be involved in every step of the design process. I wanted to be able to work on the design of a product, and also the research and development. In the future, I would love to work in video games, especially educational games that help kids learn and have fun. I also love working in innovative technology like AR.

Featured Projects


PracticePro

PracticePro

PracticePro is an app I designed during the Fall 2018 semester. I learned a lot from working through the entire design process.

Deep Space Escape UI

Deep Space Escape UI

I worked on the Fuse project Deep Space Escape. I was able to experiment with a lot of really fun UI options.

CSS Zen Garden

CSS Zen Garden

For our web design class we were required to create a zen garden. We were only allowed to use CSS, which made the design an interesting challenge.

Deep Space Escape is a Virtual Reality escape room set in a simulated training sequence. Jump into the HTC Vive in order to complete your training and become a space cadet! But, before you can become a real space cadet, you must first use your technology and find a way to repair your damaged ship. There are many obstacles to get across, objects to interact with, and puzzles to solve while inside the training simulation! Use your tools and your wit to make your way across your ship and repair the engine within the time limit, and finally become a real space cadet!
BU EARTH has created an Augmented Reality Environment for NASA Astronauts. We’re using the Microsoft Hololens to show it off. This environment is used to walk astronauts through tasks while both on and outside of the International Space Station. Come try out the Hololens as it instructs you how to build a popsicle stick catapult!