Steven Drovie

About Me

Hi, I am Steven Drovie a Sophomore Game Design student with a love of programming and the vice lead and programming lead on Nebula. As vice team lead, I assisted in managing the production tasks and organization the team. My role as unity lead had me designing the implementation of Nebula’s systems and delegating implementation and programming tasks to the unity team. In addition to working on Nebula, I have been at work designing the card game Mars Base, which was submitted for the SaltCon Spring 2019 Ion Award. Also, during the fall semester I was part of a small team called Team Game Thing, which developed the game Ricochet Revenge. This semester I am part of a new team called SolRa that is developing a game around visualizing sound. In my spare time, I like to participate in game jams with friends, including the Extra Credits Winter 2018 Game Jam with the theme “present”, in which my friend and I developed a game called Gift eXchange. This spring I also participated in the Global Game Jam (GGJ) with the theme of “What does home mean to you.”, in which my friends and I created a game called Henri’s Way Home.

Featured Projects


Git eXchange

Git eXchange

I was the programmer and designer on Gift eXchange, which was a game developed for the Extra Credits Winter 2018 Game Jam with the theme “present’ along with a friend. It was developed in unity and utilized bolt for visual scripting. The game is a 1v1 dodgeball game with presents.

Ricochet Revenge

Ricochet Revenge

I was the team lead, programmer, and designer on Ricochet Revenge. This game was developed for Game Design I with a team of four people. Unity was utilized to create the game. As team lead I organized tasks and as a programmer and designer I helped implement the gameplay features.

Mars Base

Mars Base

I was the sole designer on Mars Base, which was a card game that came out of Game Design I and was further developed to be submitted for the SaltCon Spring 2019 Ion Award. It was created utilizing spreadsheets, InDesign, and Illustrator, then physically printed, cut, and sleeved for playing.

Nebula is an interactive educational experience that is developed for the touchscreen monitor. Individual players create, design, and decorate their very own personal planets. From colossal Terra planet, to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. To begin, the player will first choose the type of planet they want to create, Terra Planet, or Gas Giant. In creating the Terra Planet, they will be able to paint a variety of biomes such as grass, snow and bodies of water onto their planet, as well as an assortment of mountains and trees that take their own unique form depending on the biome they are placed in. With Gas Giants, the player can express their unique creativity in an assortment of bright, expressive colors and patterns which are all in lively dynamic motion. Last but certainly not least is the scientific and educational elements to the experience. After the player finishes their very own planet, they will see fun educational facts about their creation. Nebula fuses fun and educational science with an astronomical amount of creativity.