Play. Watch.
Interact.
2020
Exhibits
Student Projects
Creation, development, innovation
We’re developers, designers, and dreamers.
We’re devoted to creating something new. Something that has never been done before. Something almost magical
The Department of Interactive Media at Bradley University empowers students to pursue their dreams as developers, designers, and innovators. The FUSE show allows these students to share their work with the greater Peoria community.
2020, Peoria IL
Peoria Riverfront Museum
Exhibits
Compliment Clash
Compliment Clash is a 2-D typing game where you, the bravest knight in all of Complimentaria, must use your compassion, love, and trusty keyboard to type out compliments to estranged and downright sad creatures. The pen may be mightier than the sword but it is the keyboard that will pierce even the hardest of hearts and bring smiles upon Complimentaria and the whole world!
Project Team
Myah Bastian
Animation
Myah Bastian
Animation
Luke Hensley
Game Design
Luke Hensley
Game Design
Christopher Green
Game Design
Christopher Green
Game Design
Joe Stella
Animation
Joe Stella
Animation
Luke Piazza
Game Design
Luke Piazza
Game Design
Andrew Teague
Interactive Media
Andrew Teague
Interactive Media
Brennan Carlyle
UI/UX
Brennan Carlyle
UI/UX
Shane Jackson
Interactive Media
Shane Jackson
Interactive Media
Olivia Miller
Animation
Olivia Miller
Animation
Gwendolyn Collins
Animation & Game Design BFA
Gwendolyn Collins
Animation & Game Design BFA
Brennan Schultz
Game Design
Brennan Schultz
Game Design
Jason Marks
Game Design
Jason Marks
Game Design
Kali Sarver
Game Design
Kali Sarver
Game Design
Rockpocalypse
Rockpocalpyse – become a rockstart and undergo a battle with the color-coded music-themed enemies using the power of rock. Aim at the screen with the guitar and strum to shoot! A tune emits from the thematic demon such as a country fiddle, or a metal rift as they get sent back to where they came! A fun take on a rhythmic colorful post-apocalyptic shooter will make anyone feel like a Rockstar God!
Project Team
Andrew Lao
Game Design
Andrew Lao
Game Design
Natalie Maranto
Game Design
Natalie Maranto
Game Design
Matt Shay
Interactive Media
Matt Shay
Interactive Media
Andrew Lao
Game Design
Andrew Lao
Game Design
Spencer McDaniel
UI/UX
Spencer McDaniel
UI/UX
Suplex Showdown
Suplex Showdown is a cooperative beat-em’-up game for the arcade cabinet in which two players must work together to suplex their way through a fast-paced, action-packed city, brought to life through vibrant visuals and retro-inspired gameplay. Choose from a selection of eccentric characters as you fight your way through the streets, museums, and arcades of Suplex Showdown!
Project Team
Jeremy Gluck
UI/UX
Jeremy Gluck
UI/UX
Keziah Yarnoff
Game Design
Keziah Yarnoff
Game Design
Jessica Barthelt
Game Design
Jessica Barthelt
Game Design
Caleb Wilson
Animation
Caleb Wilson
Animation
Aryanne Westfall
Animation
Aryanne Westfall
Animation
Zackary Seiple
Game Design
Zackary Seiple
Game Design
Robert Krawczyk
Animation
Robert Krawczyk
Animation
Avery Krahl
Animation
Avery Krahl
Animation
Spell Scribe
Spell Scribe is an educational game designed to help educate players on cursive writing Players will defeat foes and progress through a magically shifting library by writing the words that appear before them. Each time the player starts the library layout will change, and new dangers will await them in the depths of the cursed building. Players will be able to acquire and scribe new words into their spell book to prepare for the dangers ahead of them. The spells known to players will be put into a deck. During combat, players will draw a hand of cards representing their spells, and each turn they will choose one card to play. The game is designed to encourage replayability, and through multiple playthroughs we hope that players would grow more familiar with individual letters and rules of cursive writing.
Project Team
Charli Kerr
Animation & Game Design BFA
Charli Kerr
Animation & Game Design BFA
Avery Krahl
Animation
Avery Krahl
Animation
Peleg
Explore the aftermath of a large battle as you discover what happened to the land you loved and all those who lived there.
Project Team
Early Bird
Early bird is an interactive experience utilizing an alternative controller. The controller – a microphone – is housed in a state of the art portable sound room handcrafted by the team. The player embodies Sir Gallo VI, a rooster on a holy crusade. He must save the common folk from the evil sun with his strongest weapon, his wondrous screech. Become the roosters voice, save the common folk, scream at the sun. All, at Early Bird.
Project Team
Scott Chernobrov
Animation
Scott Chernobrov
Animation
Haley Nelson
Game Design
Haley Nelson
Game Design
Evan Glad
Animation
Evan Glad
Animation
Jasmine Sturrup
Animation
Jasmine Sturrup
Animation
Elena Bloomquist
Animation
Elena Bloomquist
Animation
Elora Chapman-Neal
Animation
Elora Chapman-Neal
Animation
Maria Isabel Giordano-Scott
Game Design
Maria Isabel Giordano-Scott
Game Design
Casey Stafford
Game Design
Casey Stafford
Game Design
Alexander Fox
Game Design
Alexander Fox
Game Design
Ashton Lively
Animation & Game Design BFA
Ashton Lively
Animation & Game Design BFA
Madalyn Podman
Interactive Media
Madalyn Podman
Interactive Media
Steven Sturm
Game Design
Steven Sturm
Game Design
Circuit Breaker
Circuit Breaker is a turn-based strategy game on a hex-based grid that puts the player in an arena facing down multiple enemies. To even the odds the player can take advantage of audiences which allows the player to access unique and powerful abilities.
Project Team
Warren Guiles
Game Design
Warren Guiles
Game Design
Erica Wolpert
Animation
Erica Wolpert
Animation
Ryan Voss
Game Design
Ryan Voss
Game Design
Chase Kurkowski
Game Design
Chase Kurkowski
Game Design
Meredith Baldwin
Game Design
Meredith Baldwin
Game Design
Nathaniel Clark
Animation & Game Design BFA
Nathaniel Clark
Animation & Game Design BFA
Nebula
Nebula is an interactive educational experience that is developed for the touchscreen monitor. Players create, design, and decorate their very own personal planets. From colossal terrestrial planets to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. Fun educational facts are also part of the experience. Find out more about what you’ve created and how it applies to the real world. Nebula fuses fun and science education with an astronomical amount of creativity.
Project Team
Steven Drovie
Game Design
Steven Drovie
Game Design
Kenzie Lindgren
UI/UX
Kenzie Lindgren
UI/UX
Kyle St. John
UI/UX
Kyle St. John
UI/UX
James Allison
Animation
James Allison
Animation
Nathan Cover
Game Design
Nathan Cover
Game Design
Sophie Orlet
Animation
Sophie Orlet
Animation
Lingering Legacy
Lingering Legacy is a 3rd person action-adventure game where you play as a spirit guardian, who is bestowed with the duty of eliminating the demons that roam the world. As the player, you will experience immersive fights with demons and fauna as you explore the world, following the goddess of knowledge’s guidance to achieve a balance once again.
Project Team
Zachary Pullen
Game Design
Zachary Pullen
Game Design
Not Earth
Not Earth is a virtual reality boat ride through the alien planet, Ozara. Though the surroundings are reminiscent of Earth, the player will soon find out how different Ozara really is. Using the RotoVR motion chair and Oculus Quest, the player is sure to be fully immersed. Come explore somewhere that’s… well, it’s Not Earth.
Project Team
Kristyn Stallings
Animation
Kristyn Stallings
Animation
Avery Macke
Game Design
Avery Macke
Game Design
Ralph E Bugg
Game Design
Ralph E Bugg
Game Design
Nick Guy
UI/UX
Nick Guy
UI/UX
Joey Manata
Game Design
Joey Manata
Game Design
Blake Harris
Animation
Blake Harris
Animation
Shelby Hickok
UI/UX
Shelby Hickok
UI/UX
Scott Chernobrov
Animation
Scott Chernobrov
Animation
Taylor Zarvell
Interactive Media
Taylor Zarvell
Interactive Media
Given Raven
Animation
Given Raven
Animation
Bottomline
Bottomline, from team Terminal Velocity, is a combat racing game featuring up to 4-player multiplayer support for the XBox One. In a time ruled by megacorporations, the top manufacturers in personal spacecraft compete in a high stakes race to showcase their newest models. Blaze across the map, blast enemies, and do everything you can to build up hype. In the end it’s the player who’s generated the most excitement that secures victory. The competition may be brutal, but it’s all about raising the bottom line.
Project Team
Edouard Borissov
Game Design
Edouard Borissov
Game Design
Jake Velicer
Game Design
Jake Velicer
Game Design
Tavion Netters
Game Design
Tavion Netters
Game Design
Robyn Riley
Game Design
Robyn Riley
Game Design
Preston Vongphasouk
Game Design
Preston Vongphasouk
Game Design
Chromawave
Chromawave is an interactive music experience you wont want to miss. Pick from three different student-made songs to play along with, and see music in a whole new world! Play with up to 4 people to work together to create a beautiful scene filled with color.
Project Team
Joe Stella
Animation
Joe Stella
Animation
Jake Hyland
Game Design
Jake Hyland
Game Design
Paige Fitch
Animation
Paige Fitch
Animation
Zack Dover
Animation
Zack Dover
Animation
Grant Frey
Game Design
Grant Frey
Game Design
Katrina King
UI/UX
Katrina King
UI/UX
Alexander Quiroga
Animation
Alexander Quiroga
Animation
Annabelle Pries
Game Design
Annabelle Pries
Game Design
Taylor Zarvell
Interactive Media
Taylor Zarvell
Interactive Media
Emmy Baker
Animation
Emmy Baker
Animation
The Last Charade
The Last Charade is an Alternate Reality Game that combines real-world puzzle solving with technology to create a unique experience that encourages exploration and critical thinking. The game has players exploring the venue, searching for “crime scenes” that gives them a clue towards solving the grand mystery– a murder! Each crime scene has an incriminating piece of evidence to discover, hidden behind a tricky puzzle. Can you solve each puzzle and determine who committed the foul deed?
Project Team
Ashley Wielgos
Animation & Game Design BFA
Ashley Wielgos
Animation & Game Design BFA
Matthew Sciarabba
Game Design
Matthew Sciarabba
Game Design
Tyler Spann
Animation
Tyler Spann
Animation
Daniel Duarte
Game Design
Daniel Duarte
Game Design
Shane Jackson
Interactive Media
Shane Jackson
Interactive Media
Spencer Stilwell
Game Design
Spencer Stilwell
Game Design
Rockpocalypse
Project Team
Kailie Otto
Animation
Kailie Otto
Animation
Matt Kirchoff
Game Design
Matt Kirchoff
Game Design
Vi Ihm
Animation
Vi Ihm
Animation
Austin Buck
Game Design
Austin Buck
Game Design
Andrew Lao
Game Design
Andrew Lao
Game Design
Kimberly McDaniel
Animation
Kimberly McDaniel
Animation
Emmy Baker
Animation
Emmy Baker
Animation
Spell Scribe
Project Team
Matt Kirchoff
Game Design
Matt Kirchoff
Game Design
Robyn Riley
Game Design
Robyn Riley
Game Design
Tre Muntz
Animation
Tre Muntz
Animation
Kaylee McCurdy
Animation
Kaylee McCurdy
Animation
Suplex Showdown
Project Team
Kevon Long
Game Design
Kevon Long
Game Design
Kyle Peterson
Animation
Kyle Peterson
Animation
Tre Muntz
Animation
Tre Muntz
Animation
Adam Field
Game Design
Adam Field
Game Design
Brian Lindwall
Interactive Media
Brian Lindwall
Interactive Media
Skyler Madigan
Game Design
Skyler Madigan
Game Design
The Last Charade
Project Team
David Suriano
Game Design
David Suriano
Game Design
Keelan Rodgers
Animation
Keelan Rodgers
Animation
Sydney Fillipi
Animation
Sydney Fillipi
Animation
Kyle Fuller
Game Design
Kyle Fuller
Game Design
Lachlan Duncan
Game Design
Lachlan Duncan
Game Design
Sean Eckhart
Game Design
Sean Eckhart
Game Design
Connor Wolf
Game Design
Connor Wolf
Game Design
Paxton Lauzon
Animation
Paxton Lauzon
Animation
Animation Capstone Films
Project Team
Kelly Garner
Animation
Kelly Garner
Animation
Ben Panfil
Animation
Ben Panfil
Animation
Madeline Burke
Animation
Madeline Burke
Animation
Fiona Kordyban
Animation
Fiona Kordyban
Animation
Victoria Corder
Animation
Victoria Corder
Animation
Austin Orlik
Animation
Austin Orlik
Animation
Kia Woods-Wall
Animation
Kia Woods-Wall
Animation
Kayleanne Kizior
Animation
Kayleanne Kizior
Animation
Ashley Porter
Animation
Ashley Porter
Animation
Emily Plassenthal
Animation
Emily Plassenthal
Animation
Morgan DInse
Animation
Morgan DInse
Animation
Astrobees
Astrobees is a 2D educational experience where players learn about genetics through space bees and space flowers. In this experience players get to choose sets of two flowers that have the version of the trait they like the most. Once they are all collected they head back into their ship to breed all the genes together to create their very own unique flower through the power of genetics and punnett squares.
Project Team
TJ Caron
Game Design
TJ Caron
Game Design
Sydney Foe
Game Design
Sydney Foe
Game Design
Gabriel Abernathy
Game Design
Gabriel Abernathy
Game Design
Jaleeyah Anderson
Animation
Jaleeyah Anderson
Animation
Paige Fitch
Animation
Paige Fitch
Animation
Jennifer Rutschke
UI/UX
Jennifer Rutschke
UI/UX
Ruby Brown
Animation
Ruby Brown
Animation
Maria Isabel Giordano-Scott
Game Design
Maria Isabel Giordano-Scott
Game Design
Grant Winter-Helms
Game Design
Grant Winter-Helms
Game Design
Rachael Schulte
Animation
Rachael Schulte
Animation
Robert Lee
Game Design
Robert Lee
Game Design
Chromawave
Project Team
Joe Stella
Animation
Joe Stella
Animation
Scott Acker
Game Design
Scott Acker
Game Design
Emmy Baker
Animation
Emmy Baker
Animation
Circut Breaker
Project Team
Warren Guiles
Game Design
Warren Guiles
Game Design
Scott Duman
Game Design
Scott Duman
Game Design
Selena Pappas
Game Design
Selena Pappas
Game Design
Blake Messmer
Game Design
Blake Messmer
Game Design
Nathaniel Clark
Animation & Game Design BFA
Nathaniel Clark
Animation & Game Design BFA
Joseph Ignoffo
Game Design
Joseph Ignoffo
Game Design
Dome Animations
Project Team
Myah Bastian
Animation
Myah Bastian
Animation
Ashley Wielgos
Animation & Game Design BFA
Ashley Wielgos
Animation & Game Design BFA
Sydney Fillipi
Animation
Sydney Fillipi
Animation
Gwendolyn Collins
Animation & Game Design BFA
Gwendolyn Collins
Animation & Game Design BFA
Myah Bastian
Animation
Myah Bastian
Animation
Ground Control
Ground Control is a cooperative virtual reality puzzle game focusing on communication, teamwork, and problem-solving. This experience features two players working together to blast off with an enemy spacecraft, learning how to operate it as they go. The Pilot, wearing a VR headset, has full access to a panel with a litany of buttons, switches, and other alien technology. In contrast, the Navigator has no such engagement with the controls, but has a booklet of instructions to operate the ship. The Pilot must relay to the Navigator what they can see on the controls, and the Navigator must scan through their instructions to find the correct startup sequence for the shuttle.