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2020
Exhibits
Student Projects
Creation, development, innovation
We’re developers, designers, and dreamers.
We’re devoted to creating something new. Something that has never been done before. Something almost magical
The Department of Interactive Media at Bradley University empowers students to pursue their dreams as developers, designers, and innovators. The FUSE show allows these students to share their work with the greater Peoria community.
2020, Peoria IL
Peoria Riverfront Museum
Exhibits

Compliment Clash
Compliment Clash is a 2-D typing game where you, the bravest knight in all of Complimentaria, must use your compassion, love, and trusty keyboard to type out compliments to estranged and downright sad creatures. The pen may be mightier than the sword but it is the keyboard that will pierce even the hardest of hearts and bring smiles upon Complimentaria and the whole world!
Project Team
Myah Bastian
Animation

Myah Bastian
Animation
Luke Hensley
Game Design

Luke Hensley
Game Design
Christopher Green
Game Design

Christopher Green
Game Design
Joe Stella
Animation

Joe Stella
Animation
Luke Piazza
Game Design

Luke Piazza
Game Design
Andrew Teague
Interactive Media

Andrew Teague
Interactive Media
Brennan Carlyle
UI/UX

Brennan Carlyle
UI/UX
Shane Jackson
Interactive Media

Shane Jackson
Interactive Media
Olivia Miller
Animation

Olivia Miller
Animation
Gwendolyn Collins
Animation & Game Design BFA

Gwendolyn Collins
Animation & Game Design BFA
Brennan Schultz
Game Design

Brennan Schultz
Game Design
Jason Marks
Game Design

Jason Marks
Game Design
Kali Sarver
Game Design

Kali Sarver
Game Design

Rockpocalypse
Rockpocalpyse – become a rockstart and undergo a battle with the color-coded music-themed enemies using the power of rock. Aim at the screen with the guitar and strum to shoot! A tune emits from the thematic demon such as a country fiddle, or a metal rift as they get sent back to where they came! A fun take on a rhythmic colorful post-apocalyptic shooter will make anyone feel like a Rockstar God!
Project Team
Andrew Lao
Game Design

Andrew Lao
Game Design
Natalie Maranto
Game Design

Natalie Maranto
Game Design
Matt Shay
Interactive Media

Matt Shay
Interactive Media
Andrew Lao
Game Design

Andrew Lao
Game Design
Spencer McDaniel
UI/UX

Spencer McDaniel
UI/UX

Suplex Showdown
Suplex Showdown is a cooperative beat-em’-up game for the arcade cabinet in which two players must work together to suplex their way through a fast-paced, action-packed city, brought to life through vibrant visuals and retro-inspired gameplay. Choose from a selection of eccentric characters as you fight your way through the streets, museums, and arcades of Suplex Showdown!
Project Team
Jeremy Gluck
UI/UX

Jeremy Gluck
UI/UX
Keziah Yarnoff
Game Design

Keziah Yarnoff
Game Design
Jessica Barthelt
Game Design

Jessica Barthelt
Game Design
Caleb Wilson
Animation

Caleb Wilson
Animation
Aryanne Westfall
Animation

Aryanne Westfall
Animation
Zackary Seiple
Game Design

Zackary Seiple
Game Design
Robert Krawczyk
Animation

Robert Krawczyk
Animation
Avery Krahl
Animation

Avery Krahl
Animation

Spell Scribe
Spell Scribe is an educational game designed to help educate players on cursive writing Players will defeat foes and progress through a magically shifting library by writing the words that appear before them. Each time the player starts the library layout will change, and new dangers will await them in the depths of the cursed building. Players will be able to acquire and scribe new words into their spell book to prepare for the dangers ahead of them. The spells known to players will be put into a deck. During combat, players will draw a hand of cards representing their spells, and each turn they will choose one card to play. The game is designed to encourage replayability, and through multiple playthroughs we hope that players would grow more familiar with individual letters and rules of cursive writing.
Project Team
Charli Kerr
Animation & Game Design BFA

Charli Kerr
Animation & Game Design BFA
Avery Krahl
Animation

Avery Krahl
Animation

Peleg
Explore the aftermath of a large battle as you discover what happened to the land you loved and all those who lived there.
Project Team

Early Bird
Early bird is an interactive experience utilizing an alternative controller. The controller – a microphone – is housed in a state of the art portable sound room handcrafted by the team. The player embodies Sir Gallo VI, a rooster on a holy crusade. He must save the common folk from the evil sun with his strongest weapon, his wondrous screech. Become the roosters voice, save the common folk, scream at the sun. All, at Early Bird.
Project Team
Scott Chernobrov
Animation

Scott Chernobrov
Animation
Haley Nelson
Game Design

Haley Nelson
Game Design
Evan Glad
Animation

Evan Glad
Animation
Jasmine Sturrup
Animation

Jasmine Sturrup
Animation
Elena Bloomquist
Animation

Elena Bloomquist
Animation
Elora Chapman-Neal
Animation

Elora Chapman-Neal
Animation
Maria Isabel Giordano-Scott
Game Design

Maria Isabel Giordano-Scott
Game Design
Casey Stafford
Game Design

Casey Stafford
Game Design
Alexander Fox
Game Design

Alexander Fox
Game Design
Ashton Lively
Animation & Game Design BFA

Ashton Lively
Animation & Game Design BFA
Madalyn Podman
Interactive Media

Madalyn Podman
Interactive Media
Steven Sturm
Game Design

Steven Sturm
Game Design

Circuit Breaker
Circuit Breaker is a turn-based strategy game on a hex-based grid that puts the player in an arena facing down multiple enemies. To even the odds the player can take advantage of audiences which allows the player to access unique and powerful abilities.
Project Team
Warren Guiles
Game Design

Warren Guiles
Game Design
Erica Wolpert
Animation

Erica Wolpert
Animation
Ryan Voss
Game Design

Ryan Voss
Game Design
Chase Kurkowski
Game Design

Chase Kurkowski
Game Design
Meredith Baldwin
Game Design

Meredith Baldwin
Game Design
Nathaniel Clark
Animation & Game Design BFA

Nathaniel Clark
Animation & Game Design BFA

Nebula
Nebula is an interactive educational experience that is developed for the touchscreen monitor. Players create, design, and decorate their very own personal planets. From colossal terrestrial planets to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. Fun educational facts are also part of the experience. Find out more about what you’ve created and how it applies to the real world. Nebula fuses fun and science education with an astronomical amount of creativity.
Project Team
Steven Drovie
Game Design

Steven Drovie
Game Design
Kenzie Lindgren
UI/UX

Kenzie Lindgren
UI/UX
Kyle St. John
UI/UX

Kyle St. John
UI/UX
James Allison
Animation

James Allison
Animation
Nathan Cover
Game Design

Nathan Cover
Game Design
Sophie Orlet
Animation

Sophie Orlet
Animation

Lingering Legacy
Lingering Legacy is a 3rd person action-adventure game where you play as a spirit guardian, who is bestowed with the duty of eliminating the demons that roam the world. As the player, you will experience immersive fights with demons and fauna as you explore the world, following the goddess of knowledge’s guidance to achieve a balance once again.
Project Team
Zachary Pullen
Game Design

Zachary Pullen
Game Design

Not Earth
Not Earth is a virtual reality boat ride through the alien planet, Ozara. Though the surroundings are reminiscent of Earth, the player will soon find out how different Ozara really is. Using the RotoVR motion chair and Oculus Quest, the player is sure to be fully immersed. Come explore somewhere that’s… well, it’s Not Earth.
Project Team
Kristyn Stallings
Animation

Kristyn Stallings
Animation
Avery Macke
Game Design

Avery Macke
Game Design
Ralph E Bugg
Game Design

Ralph E Bugg
Game Design
Nick Guy
UI/UX

Nick Guy
UI/UX
Joey Manata
Game Design

Joey Manata
Game Design
Blake Harris
Animation

Blake Harris
Animation
Shelby Hickok
UI/UX

Shelby Hickok
UI/UX
Scott Chernobrov
Animation

Scott Chernobrov
Animation
Taylor Zarvell
Interactive Media

Taylor Zarvell
Interactive Media
Given Raven
Animation

Given Raven
Animation

Bottomline
Bottomline, from team Terminal Velocity, is a combat racing game featuring up to 4-player multiplayer support for the XBox One. In a time ruled by megacorporations, the top manufacturers in personal spacecraft compete in a high stakes race to showcase their newest models. Blaze across the map, blast enemies, and do everything you can to build up hype. In the end it’s the player who’s generated the most excitement that secures victory. The competition may be brutal, but it’s all about raising the bottom line.
Project Team
Edouard Borissov
Game Design

Edouard Borissov
Game Design
Jake Velicer
Game Design

Jake Velicer
Game Design
Tavion Netters
Game Design

Tavion Netters
Game Design
Robyn Riley
Game Design

Robyn Riley
Game Design
Preston Vongphasouk
Game Design

Preston Vongphasouk
Game Design

Chromawave
Chromawave is an interactive music experience you wont want to miss. Pick from three different student-made songs to play along with, and see music in a whole new world! Play with up to 4 people to work together to create a beautiful scene filled with color.
Project Team
Joe Stella
Animation

Joe Stella
Animation
Jake Hyland
Game Design

Jake Hyland
Game Design
Paige Fitch
Animation

Paige Fitch
Animation
Zack Dover
Animation

Zack Dover
Animation
Grant Frey
Game Design

Grant Frey
Game Design
Katrina King
UI/UX

Katrina King
UI/UX
Alexander Quiroga
Animation

Alexander Quiroga
Animation
Annabelle Pries
Game Design

Annabelle Pries
Game Design
Taylor Zarvell
Interactive Media

Taylor Zarvell
Interactive Media
Emmy Baker
Animation

Emmy Baker
Animation

The Last Charade
The Last Charade is an Alternate Reality Game that combines real-world puzzle solving with technology to create a unique experience that encourages exploration and critical thinking. The game has players exploring the venue, searching for “crime scenes” that gives them a clue towards solving the grand mystery– a murder! Each crime scene has an incriminating piece of evidence to discover, hidden behind a tricky puzzle. Can you solve each puzzle and determine who committed the foul deed?
Project Team
Ashley Wielgos
Animation & Game Design BFA

Ashley Wielgos
Animation & Game Design BFA
Matthew Sciarabba
Game Design

Matthew Sciarabba
Game Design
Tyler Spann
Animation

Tyler Spann
Animation
Daniel Duarte
Game Design

Daniel Duarte
Game Design
Shane Jackson
Interactive Media

Shane Jackson
Interactive Media
Spencer Stilwell
Game Design

Spencer Stilwell
Game Design

Rockpocalypse
Project Team
Kailie Otto
Animation

Kailie Otto
Animation
Matt Kirchoff
Game Design

Matt Kirchoff
Game Design
Vi Ihm
Animation

Vi Ihm
Animation
Austin Buck
Game Design

Austin Buck
Game Design
Andrew Lao
Game Design

Andrew Lao
Game Design
Kimberly McDaniel
Animation

Kimberly McDaniel
Animation
Emmy Baker
Animation

Emmy Baker
Animation

Spell Scribe
Project Team
Matt Kirchoff
Game Design

Matt Kirchoff
Game Design
Robyn Riley
Game Design

Robyn Riley
Game Design
Tre Muntz
Animation

Tre Muntz
Animation
Kaylee McCurdy
Animation

Kaylee McCurdy
Animation

Suplex Showdown
Project Team
Kevon Long
Game Design

Kevon Long
Game Design
Kyle Peterson
Animation

Kyle Peterson
Animation
Tre Muntz
Animation

Tre Muntz
Animation
Adam Field
Game Design

Adam Field
Game Design
Brian Lindwall
Interactive Media

Brian Lindwall
Interactive Media
Skyler Madigan
Game Design

Skyler Madigan
Game Design

The Last Charade
Project Team
David Suriano
Game Design

David Suriano
Game Design
Keelan Rodgers
Animation

Keelan Rodgers
Animation
Sydney Fillipi
Animation

Sydney Fillipi
Animation
Kyle Fuller
Game Design

Kyle Fuller
Game Design
Lachlan Duncan
Game Design

Lachlan Duncan
Game Design
Sean Eckhart
Game Design

Sean Eckhart
Game Design
Connor Wolf
Game Design

Connor Wolf
Game Design
Paxton Lauzon
Animation

Paxton Lauzon
Animation

Animation Capstone Films
Project Team
Kelly Garner
Animation

Kelly Garner
Animation
Ben Panfil
Animation

Ben Panfil
Animation
Madeline Burke
Animation

Madeline Burke
Animation
Fiona Kordyban
Animation

Fiona Kordyban
Animation
Victoria Corder
Animation

Victoria Corder
Animation
Austin Orlik
Animation

Austin Orlik
Animation
Kia Woods-Wall
Animation

Kia Woods-Wall
Animation
Kayleanne Kizior
Animation

Kayleanne Kizior
Animation
Ashley Porter
Animation

Ashley Porter
Animation
Emily Plassenthal
Animation

Emily Plassenthal
Animation
Morgan DInse
Animation

Morgan DInse
Animation

Astrobees
Astrobees is a 2D educational experience where players learn about genetics through space bees and space flowers. In this experience players get to choose sets of two flowers that have the version of the trait they like the most. Once they are all collected they head back into their ship to breed all the genes together to create their very own unique flower through the power of genetics and punnett squares.
Project Team
TJ Caron
Game Design

TJ Caron
Game Design
Sydney Foe
Game Design

Sydney Foe
Game Design
Gabriel Abernathy
Game Design

Gabriel Abernathy
Game Design
Jaleeyah Anderson
Animation

Jaleeyah Anderson
Animation
Paige Fitch
Animation

Paige Fitch
Animation
Jennifer Rutschke
UI/UX

Jennifer Rutschke
UI/UX
Ruby Brown
Animation

Ruby Brown
Animation
Maria Isabel Giordano-Scott
Game Design

Maria Isabel Giordano-Scott
Game Design
Grant Winter-Helms
Game Design

Grant Winter-Helms
Game Design
Rachael Schulte
Animation

Rachael Schulte
Animation
Robert Lee
Game Design

Robert Lee
Game Design

Chromawave
Project Team
Joe Stella
Animation

Joe Stella
Animation
Scott Acker
Game Design

Scott Acker
Game Design
Emmy Baker
Animation

Emmy Baker
Animation

Circut Breaker
Project Team
Warren Guiles
Game Design

Warren Guiles
Game Design
Scott Duman
Game Design

Scott Duman
Game Design
Selena Pappas
Game Design

Selena Pappas
Game Design
Blake Messmer
Game Design

Blake Messmer
Game Design
Nathaniel Clark
Animation & Game Design BFA

Nathaniel Clark
Animation & Game Design BFA
Joseph Ignoffo
Game Design

Joseph Ignoffo
Game Design

Dome Animations
Project Team
Myah Bastian
Animation

Myah Bastian
Animation
Ashley Wielgos
Animation & Game Design BFA

Ashley Wielgos
Animation & Game Design BFA
Sydney Fillipi
Animation

Sydney Fillipi
Animation
Gwendolyn Collins
Animation & Game Design BFA

Gwendolyn Collins
Animation & Game Design BFA
Myah Bastian
Animation

Myah Bastian
Animation

Ground Control
Ground Control is a cooperative virtual reality puzzle game focusing on communication, teamwork, and problem-solving. This experience features two players working together to blast off with an enemy spacecraft, learning how to operate it as they go. The Pilot, wearing a VR headset, has full access to a panel with a litany of buttons, switches, and other alien technology. In contrast, the Navigator has no such engagement with the controls, but has a booklet of instructions to operate the ship. The Pilot must relay to the Navigator what they can see on the controls, and the Navigator must scan through their instructions to find the correct startup sequence for the shuttle.
Project Team
Jake Hyland
Game Design

Jake Hyland
Game Design
Shane de Sibour
UI/UX

Shane de Sibour
UI/UX
Cole Kersting
Game Design

Cole Kersting
Game Design
Connor Riley
Game Design

Connor Riley
Game Design
Catherine Pawlowski
Animation

Catherine Pawlowski
Animation
Jesse Cashmer
Game Design

Jesse Cashmer
Game Design
Ronald Maple
Animation

Ronald Maple
Animation
Abygail Tuttle
Animation

Abygail Tuttle
Animation
Darial Nishi
Game Design

Darial Nishi
Game Design
Benjamin Moody
Animation

Benjamin Moody
Animation

Individual Projects
Project Team
Elizabeth Perkins
UI/UX

Elizabeth Perkins
UI/UX
Matt Kirchoff
Game Design

Matt Kirchoff
Game Design
Perry Devlin
Animation & Game Design BFA

Perry Devlin
Animation & Game Design BFA
Jesse Cashmer
Game Design

Jesse Cashmer
Game Design
Connor Wolf
Game Design

Connor Wolf
Game Design

Jump Simulation
Project Team
Warren Guiles
Game Design

Warren Guiles
Game Design
Elizabeth Perkins
UI/UX

Elizabeth Perkins
UI/UX
Edouard Borissov
Game Design

Edouard Borissov
Game Design

Lingering Legacy
Project Team
Ryan Kopp
Game Design

Ryan Kopp
Game Design
Ashlye Kaczmarek
Game Design

Ashlye Kaczmarek
Game Design
Alex Cowell
Game Design

Alex Cowell
Game Design
Sacha Gaffney
Game Design

Sacha Gaffney
Game Design

Nebula
Project Team
William Nomikos
Game Design

William Nomikos
Game Design
Jamie Wunning
Animation

Jamie Wunning
Animation
Alex Cline
Game Design

Alex Cline
Game Design
Trent Lewis
Game Design

Trent Lewis
Game Design

Not Earth
Project Team
Scott Chernobrov
Animation

Scott Chernobrov
Animation
Katherin Daggett
UI/UX

Katherin Daggett
UI/UX
Cailyn Talamonti
Animation

Cailyn Talamonti
Animation
Given Raven
Animation

Given Raven
Animation
Douglas Guzman
Game Design

Douglas Guzman
Game Design
Production Team
Andrew Lao
Game Design

Andrew Lao
Game Design
Taylor Johnson
UI/UX

Taylor Johnson
UI/UX
Caleb Wilson
Animation

Caleb Wilson
Animation
Kenzie Lindgren
UI/UX

Kenzie Lindgren
UI/UX
Kristyn Stallings
Animation

Kristyn Stallings
Animation
Andrew Lao
Game Design

Andrew Lao
Game Design
amanda trimble
Animation

amanda trimble
Animation
Kyle St. John
UI/UX

Kyle St. John
UI/UX
William Nomikos
Game Design

William Nomikos
Game Design
Sydney Fillipi
Animation

Sydney Fillipi
Animation
Kyle Fuller
Game Design

Kyle Fuller
Game Design
Katherin Daggett
UI/UX

Katherin Daggett
UI/UX
Daniel Duarte
Game Design

Daniel Duarte
Game Design
Adrian Frak
Game Design

Adrian Frak
Game Design
James Allison
Animation

James Allison
Animation
Shane de Sibour
UI/UX

Shane de Sibour
UI/UX
Jasmine Sturrup
Animation

Jasmine Sturrup
Animation
Emily Allar
Animation

Emily Allar
Animation
Elena Bloomquist
Animation

Elena Bloomquist
Animation
Ashley Porter
Animation

Ashley Porter
Animation
Kaylee McCurdy
Animation

Kaylee McCurdy
Animation
Given Raven
Animation

Given Raven
Animation
Riley Egan
Animation

Riley Egan
Animation
Spencer Stilwell
Game Design

Spencer Stilwell
Game Design
Brian Lindwall
Interactive Media

Brian Lindwall
Interactive Media
Darlynn Best
Game Design

Darlynn Best
Game Design
Faculty
Wiley Brent

Wiley Brent
Lamoureux Ed

Lamoureux Ed
Hutchins

Hutchins
Ham Etham

Ham Etham
Gore Bryce

Gore Bryce
Ford H

Ford H
Doran John

Doran John
Cavanah

Cavanah
Abzug D
