Play. Watch.

Interact.

2020

Exhibits

Student Projects

Creation, development, innovation

We’re developers, designers, and dreamers.

We’re devoted to creating something new. Something that has never been done before. Something almost magical

The Department of Interactive Media at Bradley University empowers students to pursue their dreams as developers, designers, and innovators. The FUSE show allows these students to share their work with the greater Peoria community.

2020, Peoria IL

Peoria Riverfront Museum


Exhibits

Compliment Clash

Compliment Clash is a 2-D typing game where you, the bravest knight in all of Complimentaria, must use your compassion, love, and trusty keyboard to type out compliments to estranged and downright sad creatures. The pen may be mightier than the sword but it is the keyboard that will pierce even the hardest of hearts and bring smiles upon Complimentaria and the whole world!

Project Team

Myah Bastian

Animation

Myah Bastian

Animation

Luke Hensley

Game Design

Luke Hensley

Game Design

Christopher Green

Game Design

Christopher Green

Game Design

Joe Stella

Animation

Joe Stella

Animation

Luke Piazza

Game Design

Luke Piazza

Game Design

Andrew Teague

Interactive Media

Andrew Teague

Interactive Media

Brennan Carlyle

UI/UX

Brennan Carlyle

UI/UX

Shane Jackson

Interactive Media

Shane Jackson

Interactive Media

Olivia Miller

Animation

Olivia Miller

Animation

Gwendolyn Collins

Animation & Game Design BFA

Gwendolyn Collins

Animation & Game Design BFA

Brennan Schultz

Game Design

Brennan Schultz

Game Design

Jason Marks

Game Design

Jason Marks

Game Design

Kali Sarver

Game Design

Kali Sarver

Game Design

Rockpocalypse

Rockpocalpyse – become a rockstart and undergo a battle with the color-coded music-themed enemies using the power of rock. Aim at the screen with the guitar and strum to shoot! A tune emits from the thematic demon such as a country fiddle, or a metal rift as they get sent back to where they came! A fun take on a rhythmic colorful post-apocalyptic shooter will make anyone feel like a Rockstar God!

Project Team

Andrew Lao

Game Design

Andrew Lao

Game Design

Natalie Maranto

Game Design

Natalie Maranto

Game Design

Matt Shay

Interactive Media

Matt Shay

Interactive Media

Andrew Lao

Game Design

Andrew Lao

Game Design

Spencer McDaniel

UI/UX

Spencer McDaniel

UI/UX

Suplex Showdown

Suplex Showdown is a cooperative beat-em’-up game for the arcade cabinet in which two players must work together to suplex their way through a fast-paced, action-packed city, brought to life through vibrant visuals and retro-inspired gameplay. Choose from a selection of eccentric characters as you fight your way through the streets, museums, and arcades of Suplex Showdown!

Project Team

Jeremy Gluck

UI/UX

Jeremy Gluck

UI/UX

Keziah Yarnoff

Game Design

Keziah Yarnoff

Game Design

Jessica Barthelt

Game Design

Jessica Barthelt

Game Design

Caleb Wilson

Animation

Caleb Wilson

Animation

Aryanne Westfall

Animation

Aryanne Westfall

Animation

Zackary Seiple

Game Design

Zackary Seiple

Game Design

Robert Krawczyk

Animation

Robert Krawczyk

Animation

Avery Krahl

Animation

Avery Krahl

Animation

Spell Scribe

Spell Scribe is an educational game designed to help educate players on cursive writing Players will defeat foes and progress through a magically shifting library by writing the words that appear before them. Each time the player starts the library layout will change, and new dangers will await them in the depths of the cursed building. Players will be able to acquire and scribe new words into their spell book to prepare for the dangers ahead of them. The spells known to players will be put into a deck. During combat, players will draw a hand of cards representing their spells, and each turn they will choose one card to play. The game is designed to encourage replayability, and through multiple playthroughs we hope that players would grow more familiar with individual letters and rules of cursive writing.

Project Team

Charli Kerr

Animation & Game Design BFA

Charli Kerr

Animation & Game Design BFA

Avery Krahl

Animation

Avery Krahl

Animation

Peleg

Explore the aftermath of a large battle as you discover what happened to the land you loved and all those who lived there.

Project Team


Early Bird

Early bird is an interactive experience utilizing an alternative controller. The controller – a microphone – is housed in a state of the art portable sound room handcrafted by the team. The player embodies Sir Gallo VI, a rooster on a holy crusade. He must save the common folk from the evil sun with his strongest weapon, his wondrous screech. Become the roosters voice, save the common folk, scream at the sun. All, at Early Bird.

Project Team

Scott Chernobrov

Animation

Scott Chernobrov

Animation

Haley Nelson

Game Design

Haley Nelson

Game Design

Evan Glad

Animation

Evan Glad

Animation

Jasmine Sturrup

Animation

Jasmine Sturrup

Animation

Elena Bloomquist

Animation

Elena Bloomquist

Animation

Elora Chapman-Neal

Animation

Elora Chapman-Neal

Animation

Maria Isabel Giordano-Scott

Game Design

Maria Isabel Giordano-Scott

Game Design

Casey Stafford

Game Design

Casey Stafford

Game Design

Alexander Fox

Game Design

Alexander Fox

Game Design

Ashton Lively

Animation & Game Design BFA

Ashton Lively

Animation & Game Design BFA

Madalyn Podman

Interactive Media

Madalyn Podman

Interactive Media

Steven Sturm

Game Design

Steven Sturm

Game Design

Circuit Breaker

Circuit Breaker is a turn-based strategy game on a hex-based grid that puts the player in an arena facing down multiple enemies. To even the odds the player can take advantage of audiences which allows the player to access unique and powerful abilities.

Project Team

Warren Guiles

Game Design

Warren Guiles

Game Design

Erica Wolpert

Animation

Erica Wolpert

Animation

Ryan Voss

Game Design

Ryan Voss

Game Design

Chase Kurkowski

Game Design

Chase Kurkowski

Game Design

Meredith Baldwin

Game Design

Meredith Baldwin

Game Design

Nathaniel Clark

Animation & Game Design BFA

Nathaniel Clark

Animation & Game Design BFA

Nebula

Nebula is an interactive educational experience that is developed for the touchscreen monitor. Players create, design, and decorate their very own personal planets. From colossal terrestrial planets to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. Fun educational facts are also part of the experience. Find out more about what you’ve created and how it applies to the real world. Nebula fuses fun and science education with an astronomical amount of creativity.

Project Team

Steven Drovie

Game Design

Steven Drovie

Game Design

Kenzie Lindgren

UI/UX

Kenzie Lindgren

UI/UX

Kyle St. John

UI/UX

Kyle St. John

UI/UX

James Allison

Animation

James Allison

Animation

Nathan Cover

Game Design

Nathan Cover

Game Design

Sophie Orlet

Animation

Sophie Orlet

Animation

Lingering Legacy

Lingering Legacy is a 3rd person action-adventure game where you play as a spirit guardian, who is bestowed with the duty of eliminating the demons that roam the world. As the player, you will experience immersive fights with demons and fauna as you explore the world, following the goddess of knowledge’s guidance to achieve a balance once again.

Project Team

Zachary Pullen

Game Design

Zachary Pullen

Game Design

Not Earth

Not Earth is a virtual reality boat ride through the alien planet, Ozara. Though the surroundings are reminiscent of Earth, the player will soon find out how different Ozara really is. Using the RotoVR motion chair and Oculus Quest, the player is sure to be fully immersed. Come explore somewhere that’s… well, it’s Not Earth.

Project Team

Kristyn Stallings

Animation

Kristyn Stallings

Animation

Avery Macke

Game Design

Avery Macke

Game Design

Ralph E Bugg

Game Design

Ralph E Bugg

Game Design

Nick Guy

UI/UX

Nick Guy

UI/UX

Joey Manata

Game Design

Joey Manata

Game Design

Blake Harris

Animation

Blake Harris

Animation

Shelby Hickok

UI/UX

Shelby Hickok

UI/UX

Scott Chernobrov

Animation

Scott Chernobrov

Animation

Taylor Zarvell

Interactive Media

Taylor Zarvell

Interactive Media

Given Raven

Animation

Given Raven

Animation

Bottomline

Bottomline, from team Terminal Velocity, is a combat racing game featuring up to 4-player multiplayer support for the XBox One. In a time ruled by megacorporations, the top manufacturers in personal spacecraft compete in a high stakes race to showcase their newest models. Blaze across the map, blast enemies, and do everything you can to build up hype. In the end it’s the player who’s generated the most excitement that secures victory. The competition may be brutal, but it’s all about raising the bottom line.

Project Team

Edouard Borissov

Game Design

Edouard Borissov

Game Design

Jake Velicer

Game Design

Jake Velicer

Game Design

Tavion Netters

Game Design

Tavion Netters

Game Design

Robyn Riley

Game Design

Robyn Riley

Game Design

Preston Vongphasouk

Game Design

Preston Vongphasouk

Game Design

Chromawave

Chromawave is an interactive music experience you wont want to miss. Pick from three different student-made songs to play along with, and see music in a whole new world! Play with up to 4 people to work together to create a beautiful scene filled with color.

Project Team

Joe Stella

Animation

Joe Stella

Animation

Jake Hyland

Game Design

Jake Hyland

Game Design

Paige Fitch

Animation

Paige Fitch

Animation

Zack Dover

Animation

Zack Dover

Animation

Grant Frey

Game Design

Grant Frey

Game Design

Katrina King

UI/UX

Katrina King

UI/UX

Alexander Quiroga

Animation

Alexander Quiroga

Animation

Annabelle Pries

Game Design

Annabelle Pries

Game Design

Taylor Zarvell

Interactive Media

Taylor Zarvell

Interactive Media

Emmy Baker

Animation

Emmy Baker

Animation

The Last Charade

The Last Charade is an Alternate Reality Game that combines real-world puzzle solving with technology to create a unique experience that encourages exploration and critical thinking. The game has players exploring the venue, searching for “crime scenes” that gives them a clue towards solving the grand mystery– a murder! Each crime scene has an incriminating piece of evidence to discover, hidden behind a tricky puzzle. Can you solve each puzzle and determine who committed the foul deed?

Project Team

Ashley Wielgos

Animation & Game Design BFA

Ashley Wielgos

Animation & Game Design BFA

Matthew Sciarabba

Game Design

Matthew Sciarabba

Game Design

Tyler Spann

Animation

Tyler Spann

Animation

Daniel Duarte

Game Design

Daniel Duarte

Game Design

Shane Jackson

Interactive Media

Shane Jackson

Interactive Media

Spencer Stilwell

Game Design

Spencer Stilwell

Game Design

Rockpocalypse

Project Team

Kailie Otto

Animation

Kailie Otto

Animation

Matt Kirchoff

Game Design

Matt Kirchoff

Game Design

Vi Ihm

Animation

Vi Ihm

Animation

Austin Buck

Game Design

Austin Buck

Game Design

Andrew Lao

Game Design

Andrew Lao

Game Design

Kimberly McDaniel

Animation

Kimberly McDaniel

Animation

Emmy Baker

Animation

Emmy Baker

Animation

Spell Scribe

Project Team

Matt Kirchoff

Game Design

Matt Kirchoff

Game Design

Robyn Riley

Game Design

Robyn Riley

Game Design

Tre Muntz

Animation

Tre Muntz

Animation

Kaylee McCurdy

Animation

Kaylee McCurdy

Animation

Suplex Showdown

Project Team

Kevon Long

Game Design

Kevon Long

Game Design

Kyle Peterson

Animation

Kyle Peterson

Animation

Tre Muntz

Animation

Tre Muntz

Animation

Adam Field

Game Design

Adam Field

Game Design

Brian Lindwall

Interactive Media

Brian Lindwall

Interactive Media

Skyler Madigan

Game Design

Skyler Madigan

Game Design

The Last Charade

Project Team

David Suriano

Game Design

David Suriano

Game Design

Keelan Rodgers

Animation

Keelan Rodgers

Animation

Sydney Fillipi

Animation

Sydney Fillipi

Animation

Kyle Fuller

Game Design

Kyle Fuller

Game Design

Lachlan Duncan

Game Design

Lachlan Duncan

Game Design

Sean Eckhart

Game Design

Sean Eckhart

Game Design

Connor Wolf

Game Design

Connor Wolf

Game Design

Paxton Lauzon

Animation

Paxton Lauzon

Animation

Animation Capstone Films

Project Team

Kelly Garner

Animation

Kelly Garner

Animation

Ben Panfil

Animation

Ben Panfil

Animation

Madeline Burke

Animation

Madeline Burke

Animation

Fiona Kordyban

Animation

Fiona Kordyban

Animation

Victoria Corder

Animation

Victoria Corder

Animation

Austin Orlik

Animation

Austin Orlik

Animation

Kia Woods-Wall

Animation

Kia Woods-Wall

Animation

Kayleanne Kizior

Animation

Kayleanne Kizior

Animation

Ashley Porter

Animation

Ashley Porter

Animation

Emily Plassenthal

Animation

Emily Plassenthal

Animation

Morgan DInse

Animation

Morgan DInse

Animation

Astrobees

Astrobees is a 2D educational experience where players learn about genetics through space bees and space flowers. In this experience players get to choose sets of two flowers that have the version of the trait they like the most. Once they are all collected they head back into their ship to breed all the genes together to create their very own unique flower through the power of genetics and punnett squares.

Project Team

TJ Caron

Game Design

TJ Caron

Game Design

Sydney Foe

Game Design

Sydney Foe

Game Design

Gabriel Abernathy

Game Design

Gabriel Abernathy

Game Design

Jaleeyah Anderson

Animation

Jaleeyah Anderson

Animation

Paige Fitch

Animation

Paige Fitch

Animation

Jennifer Rutschke

UI/UX

Jennifer Rutschke

UI/UX

Ruby Brown

Animation

Ruby Brown

Animation

Maria Isabel Giordano-Scott

Game Design

Maria Isabel Giordano-Scott

Game Design

Grant Winter-Helms

Game Design

Grant Winter-Helms

Game Design

Rachael Schulte

Animation

Rachael Schulte

Animation

Robert Lee

Game Design

Robert Lee

Game Design

Chromawave

Project Team

Joe Stella

Animation

Joe Stella

Animation

Scott Acker

Game Design

Scott Acker

Game Design

Emmy Baker

Animation

Emmy Baker

Animation

Circut Breaker

Project Team

Warren Guiles

Game Design

Warren Guiles

Game Design

Scott Duman

Game Design

Scott Duman

Game Design

Selena Pappas

Game Design

Selena Pappas

Game Design

Blake Messmer

Game Design

Blake Messmer

Game Design

Nathaniel Clark

Animation & Game Design BFA

Nathaniel Clark

Animation & Game Design BFA

Joseph Ignoffo

Game Design

Joseph Ignoffo

Game Design

Dome Animations

Project Team

Myah Bastian

Animation

Myah Bastian

Animation

Ashley Wielgos

Animation & Game Design BFA

Ashley Wielgos

Animation & Game Design BFA

Sydney Fillipi

Animation

Sydney Fillipi

Animation

Gwendolyn Collins

Animation & Game Design BFA

Gwendolyn Collins

Animation & Game Design BFA

Myah Bastian

Animation

Myah Bastian

Animation

Ground Control

Ground Control is a cooperative virtual reality puzzle game focusing on communication, teamwork, and problem-solving. This experience features two players working together to blast off with an enemy spacecraft, learning how to operate it as they go. The Pilot, wearing a VR headset, has full access to a panel with a litany of buttons, switches, and other alien technology. In contrast, the Navigator has no such engagement with the controls, but has a booklet of instructions to operate the ship. The Pilot must relay to the Navigator what they can see on the controls, and the Navigator must scan through their instructions to find the correct startup sequence for the shuttle.

Project Team

Jake Hyland

Game Design

Jake Hyland

Game Design

Shane de Sibour

UI/UX

Shane de Sibour

UI/UX

Cole Kersting

Game Design

Cole Kersting

Game Design

Connor Riley

Game Design

Connor Riley

Game Design

Catherine Pawlowski

Animation

Catherine Pawlowski

Animation

Jesse Cashmer

Game Design

Jesse Cashmer

Game Design

Ronald Maple

Animation

Ronald Maple

Animation

Abygail Tuttle

Animation

Abygail Tuttle

Animation

Darial Nishi

Game Design

Darial Nishi

Game Design

Benjamin Moody

Animation

Benjamin Moody

Animation

Individual Projects

Project Team

Elizabeth Perkins

UI/UX

Elizabeth Perkins

UI/UX

Matt Kirchoff

Game Design

Matt Kirchoff

Game Design

Perry Devlin

Animation & Game Design BFA

Perry Devlin

Animation & Game Design BFA

Jesse Cashmer

Game Design

Jesse Cashmer

Game Design

Connor Wolf

Game Design

Connor Wolf

Game Design

Jump Simulation

Project Team

Warren Guiles

Game Design

Warren Guiles

Game Design

Elizabeth Perkins

UI/UX

Elizabeth Perkins

UI/UX

Edouard Borissov

Game Design

Edouard Borissov

Game Design

Lingering Legacy

Project Team

Ryan Kopp

Game Design

Ryan Kopp

Game Design

Ashlye Kaczmarek

Game Design

Ashlye Kaczmarek

Game Design

Alex Cowell

Game Design

Alex Cowell

Game Design

Sacha Gaffney

Game Design

Sacha Gaffney

Game Design

Nebula

Project Team

William Nomikos

Game Design

William Nomikos

Game Design

Jamie Wunning

Animation

Jamie Wunning

Animation

Alex Cline

Game Design

Alex Cline

Game Design

Trent Lewis

Game Design

Trent Lewis

Game Design

Not Earth

Project Team

Scott Chernobrov

Animation

Scott Chernobrov

Animation

Katherin Daggett

UI/UX

Katherin Daggett

UI/UX

Cailyn Talamonti

Animation

Cailyn Talamonti

Animation

Given Raven

Animation

Given Raven

Animation

Douglas Guzman

Game Design

Douglas Guzman

Game Design

Production Team

Andrew Lao

Game Design

Andrew Lao

Game Design

Taylor Johnson

UI/UX

Taylor Johnson

UI/UX

Caleb Wilson

Animation

Caleb Wilson

Animation

Kenzie Lindgren

UI/UX

Kenzie Lindgren

UI/UX

Kristyn Stallings

Animation

Kristyn Stallings

Animation

Andrew Lao

Game Design

Andrew Lao

Game Design

amanda trimble

Animation

amanda trimble

Animation

Kyle St. John

UI/UX

Kyle St. John

UI/UX

William Nomikos

Game Design

William Nomikos

Game Design

Sydney Fillipi

Animation

Sydney Fillipi

Animation

Kyle Fuller

Game Design

Kyle Fuller

Game Design

Katherin Daggett

UI/UX

Katherin Daggett

UI/UX

Daniel Duarte

Game Design

Daniel Duarte

Game Design

Adrian Frak

Game Design

Adrian Frak

Game Design

James Allison

Animation

James Allison

Animation

Shane de Sibour

UI/UX

Shane de Sibour

UI/UX

Jasmine Sturrup

Animation

Jasmine Sturrup

Animation

Emily Allar

Animation

Emily Allar

Animation

Elena Bloomquist

Animation

Elena Bloomquist

Animation

Ashley Porter

Animation

Ashley Porter

Animation

Kaylee McCurdy

Animation

Kaylee McCurdy

Animation

Given Raven

Animation

Given Raven

Animation

Riley Egan

Animation

Riley Egan

Animation

Spencer Stilwell

Game Design

Spencer Stilwell

Game Design

Brian Lindwall

Interactive Media

Brian Lindwall

Interactive Media

Darlynn Best

Game Design

Darlynn Best

Game Design

Faculty

Wiley Brent

Wiley Brent

Lamoureux Ed

Lamoureux Ed

Hutchins

Hutchins

Ham Etham

Ham Etham

Gore Bryce

Gore Bryce

Ford H

Ford H

Doran John

Doran John

Cavanah

Cavanah

Abzug D

Abzug D