Ashley Wielgos
Animation & Game Design BFA Anticipated Graduation Date: May 2022
About Me
I’m a sophomore Game Design and Animation BFA major with a French minor. I am working on my first two FUSE projects this year that I’m very excited about: the Last Charade and the Dome Animations.
This year, I’ve been learning more about 3D animation, especially 3D modeling, as well as further honing my coding abilities using C# in Unity. I’ve also continued learning more about 2D animation, from hand-drawn to digital.
Throughout my time at Bradley, I’ve been learning many different programs, including Photoshop, After Effects, Maya, and Unity. I’ve also learned to code in C#, Python, and Javascript. I’d love to keep exploring these programs to create more games and animations.
Featured Projects

Deep Sea Surprise
Deep Sea Surprise is a hand-drawn animation that was edited within Adobe After Effects. The animation was originally drawn in black on white paper, but it was inverted in post. This project was created for my 2D Animation 1 class and was meant to display the animation principles of timing and anticipation.