Connor Riley

About Me

Hey! I am a Sophomore Game Design student here at Bradley, who wants to do anything and everything in interactive media. I came into Bradley with the goal of creating my own tabletop game studio. After being here for a year and a half, I’ve realized that I’m passionate about all types of media, not just game design.

Here at Bradley I’ve explored video editing, graphic design, and programming. Exploring these different avenues of creating has opened my eyes to how all media is connected, and how my future is very open ended. I look forward to creating whatever I think up next, in a new and exciting way.

When I’m not creating, I’m usually playing board games with friends, speedrunning Donkey Kong, or out taking pictures. I feel that these are all ways to ease off the stress of school and side projects, but still keep creation in the back of my mind.

I hope you find my projects interesting, if you have any further questions, feel free to ask! I love meeting new people with the same passions as myself.

Featured Projects


VoxPop Ads (2020)

VoxPop Ads (2020)

I am currently creating freelance content for the independent distribution & game development platform, VoxPop Games. I create the animations in After Effects, and add final touches in Premiere.

Barry Draper and the Great Umbrella Caper (2020)

Barry Draper and the Great Umbrella Caper (2020)

Barry Draper is a 2D platformer where the player cannot jump. They must use their handy umbrella to get around. We are using Unity for the project. I am a programmer and designer for the team.

Space Capitalism (2019)

Space Capitalism (2019)

Space Capitalism is a hybrid euro board game that allows players to use their phones to track their resources. We created the project in Unity. Specifically, I made the cards, rule book, helped program the digital application, and created a short video showing off the game.

Ground Control is a cooperative virtual reality puzzle game focusing on communication, teamwork, and problem-solving. This experience features two players working together to blast off with an enemy spacecraft, learning how to operate it as they go. The Pilot, wearing a VR headset, has full access to a panel with a litany of buttons, switches, and other alien technology. In contrast, the Navigator has no such engagement with the controls, but has a booklet of instructions to operate the ship. The Pilot must relay to the Navigator what they can see on the controls, and the Navigator must scan through their instructions to find the correct startup sequence for the shuttle.