I am a Game Design Major from Joliet, Illinois who would like nothing more than to work alongside respected members of the industry in designing interesting and fun games. I've loved the medium of video games pretty much since I was old enough to walk, and my fascination with the unique opportunities that the dimension of interactivity presents. Beyond simply playing them, though, I get a profound enjoyment out of designing and building the kinds of experiences that I enjoy in games, and that, more than anything, is why I want to design games for a living. Well, that and the gambling debts. When I'm not designing or playing games, though, I usually enjoy watching video essays on those subjects, and others such as movies, animation, and history (I am, in fact, getting a minor in it). I also enjoy lifting weights, listening to podcasts, playing my bass guitar, performing improv, and generally making my friends laugh whenever I can. I'm a very sociable person, and I can (and will) work with all kinds of diverse people and help them all share a singular vision for a project. I have made around eight games already, and I can't wait to make some more!
I worked as the Level Designer on a team of three to make "Speluminator" in the fall of 2019. Made for Unity 2D, "Speluminator" is a top-down Zelda-like, Metroidvania game. Players take the role of Lux, a fearless adventurer exploring a treacherous dungeon, equipped only with a single lantern.
Apocalicious: A Recipe for Disaster
I worked as a designer, as well as the lead writer and voice actor on "Apocalicious: A Recipe for Disaster", a Unity game made for Fuse 2019. "Apocalicious" is a Cooking Mama-inspired game that has players completing short mini-games in order to "bake" a pastry-based giant monster.