Jesse Cashmer

About Me

I am a Sophomore Game Design Major at Bradley University with a minor in Computer Science. I find great enjoyment in programming and love solving problems. There are four different programming languages I know; C#, C++, Java, and JavaScript. In my free time, I enjoy creating a DnD campaign creating unique characters, abilities, items, and other aspects for players to enjoy. My main goal after I graduate is to create games for others to enjoy and take a break from a rough day.

Featured Projects


Boss Aggro AI

Boss Aggro AI

This is an AI I developed in 2019 for the game Dungeons and Dragons in order to handle aggro on boss fights. Making the enemy target the player that does the most damage to it, heals the most, does various other actions (adjusted by the user) or any combination of the three to figure out who to attack. This was made in the eclipse compiler.

The Organization

The Organization

The Dungeons and Dragons campaign I run is based off of the game series Kingdom Hearts, featuring some characters from it and the antagonists being The Organization. This drawing, made in 2019 in Photoshop, is the entire Organization featuring some characters from the Kingdom Hearts series and original characters exclusive to my campaign.

Zinnia Garnel

Zinnia Garnel

This is a character for a Dungeons and Dragons campaign I'm in. She is a creature who died in a land corrupted by the remains of a fallen Eldritch God, reincarnated in order to assist in rebuilding said God. This piece was made in Photoshop early 2020 and shows off her unique fighting style of throwing things at enemies till they die.

Ground Control is a cooperative virtual reality puzzle game focusing on communication, teamwork, and problem-solving. This experience features two players working together to blast off with an enemy spacecraft, learning how to operate it as they go. The Pilot, wearing a VR headset, has full access to a panel with a litany of buttons, switches, and other alien technology. In contrast, the Navigator has no such engagement with the controls, but has a booklet of instructions to operate the ship. The Pilot must relay to the Navigator what they can see on the controls, and the Navigator must scan through their instructions to find the correct startup sequence for the shuttle.