Boss Aggro AI
This is an AI I developed in 2019 for the game Dungeons and Dragons in order to handle aggro on boss fights. Making the enemy target the player that does the most damage to it, heals the most, does various other actions (adjusted by the user) or any combination of the three to figure out who to attack. This was made in the eclipse compiler.
The Dungeons and Dragons campaign I run is based off of the game series Kingdom Hearts, featuring some characters from it and the antagonists being The Organization. This drawing, made in 2019 in Photoshop, is the entire Organization featuring some characters from the Kingdom Hearts series and original characters exclusive to my campaign.
This is a character for a Dungeons and Dragons campaign I'm in. She is a creature who died in a land corrupted by the remains of a fallen Eldritch God, reincarnated in order to assist in rebuilding said God. This piece was made in Photoshop early 2020 and shows off her unique fighting style of throwing things at enemies till they die.