David Suriano

About Me

I am a Game Design and English double major. I've thrown myself into narrative and design work, but have picked up plenty of programming experience on the implementation side. I love stories of all kinds, and games have always given me a great thematic axis to work with-- I've run several D&D campaigns and regularly hack ttrpgs for that reason. I think any piece of media needs a strong thematic core, and I am committed to making better stories, and better games.

Featured Projects


Monochrome Mysteries

Monochrome Mysteries

Game Lead and Lead Writer, 2020, Made in Unity for Production 2. Narrative game where you play as an investigative journalist trying to get to the bottom of a murder. Multiple endings depending on the player's morals.

Behemoth Break

Behemoth Break

Designer, 2019, Made in Unity for Production 1. An isometric PvP game where one player is a platforming wizard trying to protect a town and the other is a dragon playing breakout and trying to destroy the town from below.

Rhythm Slinger

Rhythm Slinger

Designer, 2019, Made in Unity for Design 2. Isometric puzzle game on a grid where you use different pitches of notes to activate bells and tuning forks to solve puzzles. Prototype.