Steven Drovie

About Me

Hey, I’m Steven Drovie, a Junior Game Design major and Computer Science minor that specializes in gameplay programming. This is my 2nd year as the vice team lead and programming lead on Nebula. The most fun I have is when I am challenging myself while learning something new. During the fall semester, I worked on three game prototypes, listed below, including a virtual reality (VR) pizza making game using SteamVR and Unity. Currently, I am working with a six-person team to produce Normal Pizza of Normal People for Game Production 2. Normal Pizza for Normal People is expanding upon the Wacky Pizza Prototype. Working in VR has presented a host of new and unique challenges which makes every work session extremely interesting and fun! We greatly enjoy making these games.

Featured Projects


Monetery Jack

Monetery Jack

Monetery Jack is about playing as a sentient piece of cheese flinging crackers at fancy dinner guests as you try not to be eaten. The game was prototyped in Unity for Game Design 2, and I was a programmer and designer on the team.

Beat Breaker

Beat Breaker

Beat Breaker is about shooting obstacles to the rhythm of the music and featured both keyboard and controller support (with rumble). It was prototyped in Unity for Game Design 2, and I was the sole programmer.

Wacky Pizza

Wacky Pizza

Nebula is an interactive educational experience that is developed for the touchscreen monitor. Players create, design, and decorate their very own personal planets. From colossal terrestrial planets to dynamically artistic Gas Giants, the player is welcome to express their inner creativity and show who they are. Fun educational facts are also part of the experience. Find out more about what you've created and how it applies to the real world. Nebula fuses fun and science education with an astronomical amount of creativity.