Hey, I’m Steven Drovie, a Junior Game Design major and Computer Science minor that specializes in gameplay programming. This is my 2nd year as the vice team lead and programming lead on Nebula. The most fun I have is when I am challenging myself while learning something new. During the fall semester, I worked on three game prototypes, listed below, including a virtual reality (VR) pizza making game using SteamVR and Unity. Currently, I am working with a six-person team to produce Normal Pizza of Normal People for Game Production 2. Normal Pizza for Normal People is expanding upon the Wacky Pizza Prototype. Working in VR has presented a host of new and unique challenges which makes every work session extremely interesting and fun! We greatly enjoy making these games.
Monetery Jack is about playing as a sentient piece of cheese flinging crackers at fancy dinner guests as you try not to be eaten. The game was prototyped in Unity for Game Design 2, and I was a programmer and designer on the team.
Beat Breaker is about shooting obstacles to the rhythm of the music and featured both keyboard and controller support (with rumble). It was prototyped in Unity for Game Design 2, and I was the sole programmer.