I am a game designer, artist, and writer with a love for animals and a passion for narrative. I came all the way from the Los Angeles area to participate in Bradley’s esteemed Game Design program and to experience independence from home. There are times when I miss my family and my four precious little dogs, but I still never regret acquiring the tools I need to pursue my fourteen-year dream of working with video games.
During my time at Bradley, I have made my own games of several mediums and genres in both 2D and 3D. While design is my element, the courses I’ve taken at Bradley have taught me to work in the Unity game engine, object-oriented programming in C#, to create original artwork with the Adobe Creative Suite, and to schedule project tasks for myself and my teammates. While I am not an outspoken individual, I have never been afraid to stand for what I believe in, and I am certainly not the timid girl who first stepped foot on Bradley’s campus three years ago.
My goal as a game designer is to communicate significant and positive message to my audiences while giving them the chance to enjoy themselves while they learn. I believe that the people my projects reach are worthy of my respect, and I feel responsible in providing them with the highest quality of work that I can.
Hungry Hydra Havoc Prototype
Co-designer and co-programmer for a prototype game in Unity. Completed Fall 2019. Responsible for test level design, score system, scene changing functionality, user interface.
An Awfully Friendly Fire
Producer and designer for a 3D platformer in Unity. In progress for Spring 2020. Responsible for team planning, project management, level design, collectible design.
A Catostrophic Concoction
UI artist for a 2D puzzle game in Unity. Completed Spring 2019. Responsible for artwork creation and implementation, user interface, particle effects, tile map creation & editing, scoring system, gameplay management script, difficulty selection, font additions, project task management via Google spreadsheet.