Nathan Cover
Game Design Anticipated Graduation Date: May 2021
About Me
I am a self taught 3D artist and Game Design Major. Ever since I was little i was making little games with different tools I found online and I am always wanting to learn more about anything relating to the subject whether that be 3D modeling, programming, or shaders
Featured Projects

Friendly Fire
Game production II group project for this year, the game is a 3D platformer where you play as a small fire sprite in a big world, my role on the team was 3D artist and technical artist, i was responsible for most of the 3D models and shaders and the overall look of the game. More information is available on my behance page.

Cel shading Study
my attempt of trying to replicate similarities of the guilty gear XrD art style based off of their GDC presentation. Most of the work involved researching and testing ways to properly edit vertex normals to control the look of cell shaded models, the character was also made by myself. Before and after images, along with a gif are on my behance. modeled and rendered in Blender.

Modi & vali stack model
3D render of the Schiit Modi and Vali amplifier and DAC, did this as a small one day project in between a bigger project and liked the results. Some times when I'm bored I just like to model small props for fun. Modeled in Blender, textured in Substance Painter and rendered in Marmoset Toolbag 3.