I'm an Animation major and Graphic Design minor from Naperville, Illinois. I've used Photoshop, InDesign, and Illustrator since high school, where I discovered my passion for graphic design and digital art. Initially I thought I wanted to study game design, but I'm not very interested in coding. I enjoy drawing art of my own characters and occasionally video game characters in photoshop. The Power Rangers series continues to big influence on me.
I started 3D modeling in Cinema4D this semester. I've used my new 3D modeling skills to help me with perspective in 2D animations, and to make art for trading cards.
In the future, I hope to use the animation and art skills I learn at Bradley to join an independent game development studio. My ultimate goal is to be a 2D animator for games.
Being a visual designer on Suplex Showdown has been a very formative experience for me, and shown me what it's like to work on a 2D-animation focused game. Being a color artist gave me a great perspective on how time-intensive the game animation pipeline is.
The 12to12 animation challenge was also extremely memorable. It really tested my 2D animation skills in Photoshop, and let me experience my first team animation. I'm so thankful to have been a part of the talented team Rookie Cookies.
Morally Gray- Alleyway Entry
This is the cut I animated for my team's 12to12 animation entry. The shadowy detective steps into the alley, ready to confront the gray thief... This was a great learning experience in both background design and Photoshop animation. Prior to my digital 2D animation class, I had only used Photoshop's frame animation timeline.I put my newly learned knowledge of Video Layers to animate this in a much more efficient way. This was my first "serious" animation with this technique, so I got a good taste of the scale and time needed for Video Layer animation.
This Screature, a mechanical Dilophosaurus companion. I illustrated him for a friends' Dungeons and Dragons campaign, and put him on a trading card. He's one of my favorite pieces because he shows how much my digital art has improved, and my friends loved him a lot. It was a really fun collaborative effort. He was also a good test of my ability to draw semi-realistic mechanical pieces, and figure out how to make a stationary image look like it's moving with smears.
This is my animated logo from 2D animation 2. It was the assignment that introduced me to Video Layer animation and key-frame controls in Photoshop. I made the 'K' angular and segmented, just like the rest of my logo. The result is really smooth, physically realistic animation that's satisfying to watch. It will probably become part of my production bumper in the future, along with the P from my other logo.