Hello! I am a game design and computer science dual major, with the latter having a concentration on cybersecurity. I am involved in numerous projects, groups, and things on campus, including BU Earth, the climbing club, and occasionally the fencing club. Most of my projects made at Bradley are somehow related to VR, and that is where I would like to devote my career. Ideally, I am aiming for my own game studio in Iceland, making VR games and experiences. To further this end, I am the lead programmer on Not Earth this year, a VR experience made for the Oculus Quest. I also would like to develop a new way to interact with VR, one that is more immersive than what we have now.
Space Capatalism, yes it is misspelled on purpose, is a hybrid board game where you try to buy out the entire solar system. The game relies on both a physical game board with pieces, and an electronic component to keep track of who has what, and how expensive things are. I was a programmer on this project, in charge of networking and game systems code.
Tower Defense is a game I made for IM 289, Game Production 1, in order to prove my skills in Unity. I coded the entire game, from the placing of towers to enemy movement. The game is incomplete at current, and will likely never be fully finished, but I learned a great deal from creating it.
Platformer is another game made for a class, this time IM 160, Introduction to Scripting Languages. I coded all aspects of the game, including the player movement, interaction with objects, and camera follow code. As with Tower Defense, this game is incomplete, and likely will never be finished. That said, I did come away with a better understanding of how the Unity tilemap system works, something I put into use in Tower Defense.