My name is Edouard Borissov, and I am a Senior Game Designer at Bradley. My time at Bradley university has allowed me to make many different games, from VR and AR experiences, to analogue and digital applications. I'm always willing to tackle a new challenge and am always looking for new ways to test my design skills.
BottomLine is a combat racer where players win by getting the highest Hype score. My role on the team is Design Lead. My main responsibility is to ensure that the entire team's vision was properly translated into designs that resulted in a fun game. I've worked on all aspects of the game, but focused on systems, level, and player (car) ability design and development. I also collaborated with the Art Lead and artists to ensure that everyone's visual idea of the game was supported by the designs.
Ventilator App - OSF
Ventilator Guide is a mobile app made for parents and guardians of children using a ventilator to breathe. The goal of the app is to be a reference for parents that weren't able to attend the debrief, or for troubleshooting alarms. My main responsibility aside from building the app is to ensure that info was quick and easy to find, especially if a child's life was in danger. My role on the project was Lead Developer and Designer.
Deep Space Escape
Deep Space Escape is a linear VR escape experience, in which players have a set time to fix their broken ship. My roles on the team were Lead Developer and Designer. I was responsible for designing the three puzzles players have to solve, implementing most of the game's code. My biggest challenge of this project was converting our designs and code over to a VR environment, after AR was found to be a poor fit for the project. The best part of the project was showing it to over a thousand people at Fuse and watching them have fun with the game.