Robyn Riley

About Me

My name is Robyn Riley, and I'm a game programmer. On teams I primarily develop and refine game systems and mechanics.

My dream is to create games that players can connect with on a personal level. I've always thoughts that games leave a lasting impact on the player, and that allowing the player to impact their story and experience things in their own unique way leaves the most lasting impact. I want to make games that foster these kind of connections, and leave players satisfied with what they take away from the game.

Featured Projects


Bottom Line

Bottom Line

Bottom Line is one of the Senior Capstone games, developed in Unity's Game Engine. I worked primarily as a gameplay and AI programmer for this game.

Bullets Render

Bullets Render

I made this scene using Maya. This was an early 3D modeling exercise I completed in March of 2020.

Spell Scribe

Spell Scribe

I acted as Co-lead and as a programmer for this Cursive Education game

Bottomline, from team Terminal Velocity, is a combat racing game featuring up to 4-player multiplayer support for the XBox One. In a time ruled by megacorporations, the top manufacturers in personal spacecraft compete in a high stakes race to showcase their newest models. Blaze across the map, blast enemies, and do everything you can to build up hype. In the end it's the player who's generated the most excitement that secures victory. The competition may be brutal, but it's all about raising the bottom line.