My name is Robyn Riley, and I'm a game programmer. On teams I primarily develop and refine game systems and mechanics.
My dream is to create games that players can connect with on a personal level. I've always thoughts that games leave a lasting impact on the player, and that allowing the player to impact their story and experience things in their own unique way leaves the most lasting impact. I want to make games that foster these kind of connections, and leave players satisfied with what they take away from the game.
Bottom Line is one of the Senior Capstone games, developed in Unity's Game Engine. I worked primarily as a gameplay and AI programmer for this game.
I made this scene using Maya. This was an early 3D modeling exercise I completed in March of 2020.