I am working towards a bachelor of science in Game Design with a minor in User Experience Design, Computer Science & Information Systems, and Entrepreneurship. After graduation, I plan on developing technological startups utilizing my programming and creative knowledge so that I may make improvements to current technology, in addition to improving upon my skills.
I was a programmer on Platform Delusions, a rhythm based platforming game prototype created in Fall of 2019 using Unity. The game itself featured a dynamic musical-level that would in-game platform behavior to the sound waves of selected music.
Universal Parcel Service
I worked on Universal Parcel Service as a programmer in the fall of 2019. Universal Parcel Service is a comedic space exploration game created with Unity. The player is an employee at the Universal Parcel Service, and must collect and deliver packages to the post office. Unfortunately, there is a space thug bent on disrupting order by placing large containment units over packages. Luckily for the player, the containment unit has a single, glaring weakness. The player must maintain fuel while exploiting the weakness of the containment units in order to win.
Flying Aces is a paper airplane golf game designed by a separate group originally as a prototype before being inherited by my team, the Parchment Pilots. Including the prototype, the game has been in development since fall of 2019, and is currently being expanded upon into a full game. I am one of two programmers on the team. As of now, Parchment Pilots midway into production on a vertical slice of the Flying Aces in Unity.