My name is Connor Wolf. I was born and raised in Pontiac, Illinois, and for as long as I can remember I have dreamed of making video games for a living. I'm currently in my 3rd year at Bradley University, and I've already been able to experience so many different aspects of the video game industry. This year, I was the leader of several projects, including the Alternate-Reality/Escape-Room called The Last Charade, the 3D-Collectathon called An Awfully Friendly Fire, and a series of mini-games exploring different game programming design patterns. As I move forward into my career, I hope to continue adding to my list of projects and give young audiences a lineup of games similar to what I had as a child. Listed here on my portfolio are a few of the things I have worked on in the time since Spring 2019. If you have any questions on the projects listed here or want to see more, check out my online portfolio or send me an e-mail. I'm always happy to hear from people who are interested in the same passions that I have, and I'd love to share.
Luke & Connor's Photo Fight
This was a project created by Luke Piazza and myself. This game was created over the course of about six weeks. Luke and I wanted to create a game that could easily be picked up and played at a conference or event. We settled on a series of fast-paced minigames that put two players head-to-head with asynchronous gameplay. One player uses the mouse to play, and the other player uses the keyboard. This game was very successful, and was even shown off at DreamHack Atlanta 2019. Overall, it was an incredibly fun out-of-school project that was a pleasure to work on.
This is a drawing I made in my own free time. I wanted to show off some of my artwork because I'm also very passionate about other types of digital media. This character is from a Dungeons and Dragons campaign that I run with a few of my closest friends.
This is an out-of-school project that I made over the winter break. It is a published app on the Google Play store (Search "stop_dot") and is my first mobile game. It is also my first self-published game on a major digital store. I was the sole developer of this game, and really wanted to make it to break out of my comfort zone. I'm used to working on PC projects and even controller-based projects, but I had never done anything on mobile before this.