Katrina King

About Me

I grew up playing video games with my brothers, and learning to love to create. I've always enjoyed colorful bright games and designs, and I've grown to reflect that in my style. I decided to study UX at Bradley because I wanted to have the opportunity to be involved in every step of the design process. I wanted to be able to work on the design of a product, and also the research and development. In the future, I would love to work in video games, especially educational games that help kids learn and have fun. I also love working in innovative technology like AR and VR.

Featured Projects


Howl Re-Design

Howl Re-Design

Completed for the class Editorial Design, we were tasked with redesigning and printing a book. I choose to re-design my favorite poetry book, Howl, by Allen Ginsberg. This is a look at some of the pages and cover of my book.

Aplomb

Aplomb

Created for the class IM 360, we were tasted with making social impact designs that could make peoples lives better. I created a apple watch app that would track users panic attacks and help users manage them.

Climb On

Climb On

Climb On was a class project designed for the Magic Leap. This project would help rock climbers learn new routes, and give them the option to compete against other climbers.

Chromawave is an interactive music experience you wont want to miss. Pick from three different student-made songs to play along with, and see music in a whole new world! Play with up to 4 people to work together to create a beautiful scene filled with color.