Zackary Seiple
Game Design Anticipated Graduation Date: May 2021
About Me
Hello! My name is Zackary Seiple and I'm a junior Game Design & Computer Science double major. I love the process of making games, as well as the logical problem solving behind programming them. It fascinates me how game systems work and how they could be optimized and made better. In the future I aim to be a software engineer at a game development company.
Featured Projects

Diabolical Dungeon
Diabolical Dungeon is a prototype created in Unity for a class in Fall 2019. In this game, you play as a wizard solving puzzles and defeating enemies only by swapping positions with people and objects. I served as the main programmer on this project.

Potion Problems
Potion Problems is a prototype made in Unity for a class in Fall 2019. In this game, you play as a wizard's apprentice trying to collect his missing ingredients while avoiding obstacles caused by throwing them in a cauldron. I served as a programmer on this project.

Reaper
Reaper is a prototype created in Unity for a class in Fall 2019. In this game, an angel and the reaper face off against each other in a race to collect as many souls as possible and bring them to their goal while stealing them from each other as well. I served as the main programmer on this project.