exhibits

Exhibit Categories
  • All
  • GAME DESIGN
  • ANIMATION
  • FUSE PRODUCTION TEAM
  • UI/UX DESIGN

Milky Way Rustle

After a cattle-astrophe on the planet Earth, the humans untook a mission to rustle an entire planet of alien cows. Now, a lone alien is on a mission to beam them all back home again! They’ll just have to navigate through the tight security of the CIA’s unmarked black helicopters patrolling the farms and life draining dead zones to rustle them right back.

Project Team


Trinity

Trinity is a 3D adventure RPG that places the player in the role of three intrepid heroes on their way to reclaim the Fallen Stars and save the Shining Kingdom! Meet strange characters and battle your way through silly enemies in your attempts to save the world!

Project Team


Last Train Home

Last Train Home is the second episode in the episodic mystery series, Monochrome Mysteries is here. In the London Underground during World War ll, your soul is stuck in purgatory after your untimely murder. Explore the war-ridden underground, solve brain-turning puzzles, and find your murderer to bring your soul at peace.

Project Team

Kevon Long

Programmer/Designer

Trent Lewis

Designer/Artists

Matthew Kirchoff

Programmer/Designer

Friendly Fire

Friendly Fire is a 3D collectathon inspired by old-school entries into the franchise as well as newcomers alike. This game places you in control of a friendly fire sprite named Wick and challenges you to explore ordinary house-hold locations at the size of a candle flame. Jump, dash, and attack your way through unique levels. All the while, enjoy platforming challenges, a unique combat system, and clever puzzles that all take advantage of your fiery nature.

Project Team

Connor Wolf

Team Lead/Sound Design

Levi Schoof

Programming/Design

Skyler Madigan

Producer/Designer

Cole Kersting

Producer/Tech Lead

Christopher(CJ) Green

Programming/Design

Lachlan Duncan

Programming/Design

Scott Acker

Programming/Design

Flying Aces

Flying Aces is a miniature golf x paper airplane throwing mashup. Soar through the skies and take in the beautiful scenery that is office life. Guide your trusty paper airplane to the goal-post in the least amount of throws possible. It's nothing but smooth sailing in this office!

Project Team

Luke Piazza

Producer

William Nomikos

Programmer

Jason Marks

Designer

Bobby Kohls

Designer

Grant Frey

Programmer

Cog in the Cosmic Machine

Sometimes you have to make hard choices: sacrificing your crew members may be bad, but ticking off your stockholders could be worse. In A Cog in the Cosmic Machine, you are an AI transporting cargo through the dangers of space and capitalism. The only constant in space is value. Construct and modify your ship in preparation for your journey; manage your resources effectively to survive the long trip safely to port. Explore a branching narrative as you make tough decisions, navigate crew tensions, and balance the value of human lives with the value of cold, hard capital.

Project Team

Kyle Tucker

Narrative (Lead)

David Suriano

Narrative

Luke Piazza

Producer (Lead)

Trent Lewis

Design (Lead)

Bobby Kohls

Designer/Narrative

Jake Hyland

Audio (Lead)

Grant Frey

Design/Programming

Sydney Foe

Programming

Lachlan Duncan

Programming

Steven Drovie

Programming (Lead)

Alex Cline

UX (Lead)

Scott Acker

Narrative/Programming

Neon Oblivion

You have been cursed. The magic burns away your arm, leaving behind a pink wireframe. With each passing day the sickening pink climbs further, consuming your body and leaving only neon, but it hasn't killed you yet. Use the vaporwave curse to your advantage, pull yourself to walls and objects, swing from ceilings, knock objects back, or blast yourself into the air. Track down the wizard who put this curse on you and find the cure. Swing your way through the wizard’s castle, up to the tallest tower, and save yourself from becoming vaporwave before it’s too late.

Project Team

Connor Wolf

Audio Lead

Zackary Seiple

Programming

Brennan Schultz

Game Design Lead

Levi Schoof

Programming

William Nomikos

Programming Lead

Matthew Kirchoff

Technical Design

Jamey Colleen

Programming

Fisher Heins

Art Lead

Adrian Frak

Programming

Courtney Fancil

Narrative Design Lead

Alex Cook

Game Design

Colin Bugbee

Game Design

FUSE Production Team

The FUSE Production team were in charge of the direction and theme of this year's FUSE website, collecting information and art from the project teams, writing up some of the website text, and going through multiple processes of iteration to create all of the art assets for the site. It was their vision that helped bring FUSE back to life for 2021.

Project Team

Kristyn Stallings

Project Team Coordinator

Rachael Schulte

Compendium Reel

Kyle Peterson

Art/Website

Andrea Krebbers

Art/Website

Ainsley Johnson

Art/Website

Shelby Hickok

Copywriter

Sydney Fillipi

Executive Producer

Emily Allar

Art Director

Sophomore Dome Animation Projects

Kimberly McDaniel

Brynn Van Dorn

Lorenzo Burgos

Andrea Krebbers

Emily Allar

Kaitlin Otto

Paige Fitch

Evan Glad

Scott Chernobrov

Tristan Stump

Project Team


Senior Animation Projects

Blake Harris

Vi Ihm

Ruby Brown

Riley Egan

Elora Chapman-Neal

Joe Stella

Allison Darlington

Riley Weber

Caleb Wilson

Catherine Pawlowski

Dominic Roti

Ronald Maple

Cailyn Talamonti

Amanda Trimble

Donnell Stone

Project Team


NASA Suits

NASA SUITS is a collaborative design challenge offered nationwide that encourages university involvement in STEM research. The challenge involves designing an augmented reality environment on the Microsoft® HoloLens for astronauts to help them on spacewalks. Bradley University brings forth an adept interdisciplinary team whose members study in some of the Midwest’s most innovative technology departments. Together, we seek to optimally utilize the most cutting-edge, contemporary, and emerging technologies. We look to create an augmented experience that guides the user through space, missions, and procedures through our Interactive Media User Experience Design, Engineering, and Computer Science departments’ collaboration and resource.

SIMCIA UI/UX User Research and Design Project

User Experience Design Students conducted User Research, User Testing, and Analysis of a mobile learning application on Cyber Strategy and Privacy for Treadwell Agency. The research focused on Customer Experience and will provided solutions to the client on how to improve their product through user testing feedback, analysis, and UI/UX design.

Project Team


OSF Posture Application

User Experience Design students had the opportunity to work with OSF HealthCare to design an app using a User Centered Designed process to help users improve their posture and pain from the safety of their home.

OSF Soderstrom Application

User Experience Design student Stephanie Hossenlopp worked with Soderstorm Skin Institute using a User-Centered Designed process to design an app to allow people to scan their moles and lesions from home. The app can diagnose problems with the skin and also will contact your doctor for further instruction.

OSF Homeless Kiosk Application

The User Experience Design students create a tablet UI/UX design using a user-centered design approach to develop high-fidelity mobile designs with OSF Jump. The students were tasked to design easy-to-use mobile healthcare apps to be used by homeless shelter residents and clients to help manage better health (and maintenance). Topics are foot care, diabetes management, nutrition, mental health assistance, addiction resources, etc. Also, the tablets connect users to resources (OSF telehealth connections, public health links), provide access to MyChart (OSF EHR/EPIC), and links to social determinants of health resources (housing/shelter, food, security transportation, employment, etc.).

Caterpillar World Usability Day UI/UX Design Challenge

Caterpillar UX Design Challenge for World Usability Day World Usability Day (WUD) will kick off with a UX Design Challenge that will be a collaboration between the Cat Digital UX team and students in the UX major at Bradley University. Students will work alongside Cat professionals in groups of 4 to solve UX design issues for Caterpillar regarding their mobile and web B2C website. The design challenge will take place over one day with the students presenting their idea/s at the end of the day and during the World Usability Day Conference at Caterpillar. Students will work on their designs a month before November 8th based upon the research finding provided from Caterpillar to date. On November 8th, the students will be user testing the designs at Caterpillar’s UX testing division office and revise their designs onsite for a final solution. The designs will be displayed during the gallery walk at UX World Usability Day.

IM 366 Advanced Web Design Client Projects

This semester of IM 366 has focused on teaching students how to apply their skills to the working world by connecting them with clients to make functioning websites.

  • FUSE
    • Bradley University is a college dedicated to its students and furthering their education with real-life experience. We designed their FUSE website to represent all the students and the work they have done over the past year, especially those that have been part of real projects.
  • Jolt Harm Reduction
    • Jolt foundation is a harm reduction and substance use disorder non-profit that empowers those to take control of their lives with compassion and kindness. We designed their new site to help Jolt provide resources and services for any in need with no judgment. The foundation offers medications, treatments, and counseling for anyone in the Peoria, IL area, ready to improve their strengths.
  • LULA
    • LULA provides street support and peer advocacy for those currently experiencing housing and/or food insecurity in the Peoria, Illinois area. We designed their site to provide deeper clarity about LULA and their services, to help serve the greater Peoria community.
  • Dance Connection Bartonville
    • Dance Connection of Bartonville is the leading dance company serving Bartonville and the Greater Peoria Area since 1989, they offer dance, tumbling, private classes, ballet, tap, jazz, hip hop, and more. We train with our dancers to do charity performances for non-profits organizations to encourage our young dancers to get involved and be active citizens in the community. We designed their new website to facilitate a better user experience and to increase the reach of their studio.
 

Project Team

Sabryna Voss

Web Designer

Kyle St. John

Web Designer

Mia Restivo

Web Designer

William Nomikos

Web Designer

Nick Natalie

Web Designer

Joey Manata

Web Designer

Matthew Kirchoff

Web Designer

Taylor Johnson

Web Designer

Abigail Irwin

Web Designer

Erika Hoff

Web Designer

Shelby Hickok

Web Designer

Aarsh Desai

Web Designer

Katherin Daggett

Web Designer

Alex Cline

Web Designer

IM 150 Posters

The 88 students in IM 150, a design fundamentals course, were assigned a poster series in which each student chose a topic that was of personal interest, an exciting event or socially important issue. The students rocked the house; seen in the totallity, the students’ diverse voices and beautiful final solutions are a symphony of visual communication. In this attached selection, of many other excellent poster projects, the various aspects of the rubric are exemplified. The students were tasked to design an eye-catching design experience, which would be viewed from a distance, with the following criteria: • Create a clever concept and call to action (see if you can find the concept in the Chi-Town Blues Festival Poster) • Make connotative art which referenced the visual venacular of the subject matter applied with the elements of design (shape, line, texture, space, size, value), or drawing skills. • Adhere to a a grid (and consider breaking the grid). • Communicate to a specific audience. • Select a palette from the color harmonies. • Organize all of these elements into a dynamic relationship that activatesthe principles of design (balance, contrast, emphasis, focal point, rhythm, unity, and the Gestalt theory). • Finally, they applied their work to an environmental wall—an expresion of place—which supported the original concept, and sustained communication with the audience. Enjoy! IM 150 Instructors

Project Team


Production Team


Faculty