Game DesignAnticipated Graduation Date: 2024
About Me
My name is Shane Hajny, and I'm a Game Design major. However, I plan to work to be more of a Game Design Generalist/All-in-One developer. In my free time, I usually enjoy working on all kinds of art, visual or audial, and through many styles. I currently have the abilities to develop all aspects of games alone, and I am now focusing on improving the different skills needed before I truly attempt this.
Featured Projects
on IM 150 Posters as Designer
The 88 students in IM 150, a design fundamentals course, were assigned a poster series in
which each student chose a topic that was of personal interest, an exciting event or socially
important issue. The students rocked the house; seen in the totallity, the students’ diverse
voices and beautiful final solutions are a symphony of visual communication.
In this attached selection, of many other excellent poster projects, the various aspects of the
rubric are exemplified. The students were tasked to design an eye-catching design experience,
which would be viewed from a distance, with the following criteria:
• Create a clever concept and call to action (see if you can find the concept in the Chi-Town
Blues Festival Poster)
• Make connotative art which referenced the visual venacular of the subject matter applied
with the elements of design (shape, line, texture, space, size, value), or drawing skills.
• Adhere to a a grid (and consider breaking the grid).
• Communicate to a specific audience.
• Select a palette from the color harmonies.
• Organize all of these elements into a dynamic relationship that activatesthe
principles of
design (balance, contrast, emphasis, focal point, rhythm, unity, and the Gestalt theory).
• Finally, they applied their work to an environmental wall—an expresion of place—which
supported the original concept, and sustained communication with the audience.
Enjoy!
IM 150 Instructors