About Me

Hello! My name is Jess, and I'm a Freshmen Game Deisgn major from Dubuque, IA. I love mystery and storytelling, and I'm a big fan of games with with deep lore. I like to approach games as both entertainment and an art form - and primarily as something to both invest and challenge its audience. I've loved video games since I was very young, having grown up on learning games for kids before graduating to popular platformers and RPGs. I was inspired to take up writing as a hobby, but I never believed I could have a god job in such a field. I began to learn to code and design websites in high school, but video games had never crossed my mind. Eventually, I resigned myself to being a computer science major before coming to Bradley. But then, by pure accident on the Admitted Seniors Day, I was led to the Game Design deptartment instead of the Game Technology presentation. There, I was introduced to the wonderful Interactive Media staff and realized I had found where my passion lies. By mistake, I've found where I can grow my talents into a real career - and I couldn't be more thankful for it.

Featured Projects

Stealth Slime Intro

The 88 students in IM 150, a design fundamentals course, were assigned a poster series in which each student chose a topic that was of personal interest, an exciting event or socially important issue. The students rocked the house; seen in the totallity, the students’ diverse voices and beautiful final solutions are a symphony of visual communication. In this attached selection, of many other excellent poster projects, the various aspects of the rubric are exemplified. The students were tasked to design an eye-catching design experience, which would be viewed from a distance, with the following criteria: • Create a clever concept and call to action (see if you can find the concept in the Chi-Town Blues Festival Poster) • Make connotative art which referenced the visual venacular of the subject matter applied with the elements of design (shape, line, texture, space, size, value), or drawing skills. • Adhere to a a grid (and consider breaking the grid). • Communicate to a specific audience. • Select a palette from the color harmonies. • Organize all of these elements into a dynamic relationship that activatesthe principles of design (balance, contrast, emphasis, focal point, rhythm, unity, and the Gestalt theory). • Finally, they applied their work to an environmental wall—an expresion of place—which supported the original concept, and sustained communication with the audience. Enjoy! IM 150 Instructors