Game DesignAnticipated Graduation Date: 2021
About Me
My name is Connor Wolf. I am a graduating senior at Bradley University who specializes in design, programming, and audio for interactive media. My time spent at Bradley has focused on learning to create polished video games with a variety of genres and features. This year, I was fortunate enough to have worked on three projects that were showcased in FUSE: Friendly Fire, Neon Oblivion, and my personal project, Trinity. All three of these projects show off a different area of my expertise, and I'd highly suggest looking at them if you're interested in high-quality work. I am actively searching for a position as a developer in the industry. Feel free to reach out!
Featured Projects
on Friendly Fire as Team Lead/Sound Design
Friendly Fire is a 3D collectathon inspired by old-school entries into the franchise as well as newcomers alike.
This game places you in control of a friendly fire sprite named Wick and challenges you to explore ordinary house-hold locations at the size of a candle flame. Jump, dash, and attack your way through unique levels. All the while, enjoy platforming challenges, a unique combat system, and clever puzzles that all take advantage of your fiery nature.
on Neon Oblivion as Audio Lead
You have been cursed. The magic burns away your arm, leaving behind a pink wireframe. With each passing day the sickening pink climbs further, consuming your body and leaving only neon, but it hasn't killed you yet. Use the vaporwave curse to your advantage, pull yourself to walls and objects, swing from ceilings, knock objects back, or blast yourself into the air. Track down the wizard who put this curse on you and find the cure. Swing your way through the wizard’s castle, up to the tallest tower, and save yourself from becoming vaporwave before it’s too late.