About Me

I am a freshman game artist who hails from the Seattle area, eagerly learning the tools of the trade here at Bradley. When I am not studying, I can usually be found drawing in both digital and traditional media, playing video games or piecing together new narratives and character designs in my mind and on paper. In more ways than just experiencing a pandemic and moving halfway across the country, this has been a year of change for me. I have expanded from simply practicing illustration and design to having successfully coded my first games in Unity Engine, taken my first comissions, and constructed my first 3D models in Maya and Zbrush. So far, my favorite aspects of game art have been illustrating and animating 2D assets, and painting and texturing models. I look forward to partaking in more projects that will challenge me to grow as a creator and prepare me to produce artwork for game studios.

Featured Projects


The 88 students in IM 150, a design fundamentals course, were assigned a poster series in which each student chose a topic that was of personal interest, an exciting event or socially important issue. The students rocked the house; seen in the totallity, the students’ diverse voices and beautiful final solutions are a symphony of visual communication. In this attached selection, of many other excellent poster projects, the various aspects of the rubric are exemplified. The students were tasked to design an eye-catching design experience, which would be viewed from a distance, with the following criteria: • Create a clever concept and call to action (see if you can find the concept in the Chi-Town Blues Festival Poster) • Make connotative art which referenced the visual venacular of the subject matter applied with the elements of design (shape, line, texture, space, size, value), or drawing skills. • Adhere to a a grid (and consider breaking the grid). • Communicate to a specific audience. • Select a palette from the color harmonies. • Organize all of these elements into a dynamic relationship that activatesthe principles of design (balance, contrast, emphasis, focal point, rhythm, unity, and the Gestalt theory). • Finally, they applied their work to an environmental wall—an expresion of place—which supported the original concept, and sustained communication with the audience. Enjoy! IM 150 Instructors