I am a freshman game artist who hails from the Seattle area, eagerly learning the tools of the trade here at Bradley. When I am not studying, I can usually be found drawing in both digital and traditional media, playing video games or piecing together new narratives and character designs in my mind and on paper. In more ways than just experiencing a pandemic and moving halfway across the country, this has been a year of change for me. I have expanded from simply practicing illustration and design to having successfully coded my first games in Unity Engine, taken my first comissions, and constructed my first 3D models in Maya and Zbrush. So far, my favorite aspects of game art have been illustrating and animating 2D assets, and painting and texturing models. I look forward to partaking in more projects that will challenge me to grow as a creator and prepare me to produce artwork for game studios.