Game DesignAnticipated Graduation Date: 2024
About Me
Hi I'm Craig Hughes and I love to make things! I've been making games all through high school and I wanted to take my passion into the professional world. I think that one of the greatest feelings in the world is seeing someone play and enjoy the game you've made. I am constantly working on making a better end product by taking what I learn in class and finding ways to expand on it through research and making projects in my spare time!
Featured Projects
Rocket Rush
on IM 150 Posters as Designer
The 88 students in IM 150, a design fundamentals course, were assigned a poster series in
which each student chose a topic that was of personal interest, an exciting event or socially
important issue. The students rocked the house; seen in the totallity, the students’ diverse
voices and beautiful final solutions are a symphony of visual communication.
In this attached selection, of many other excellent poster projects, the various aspects of the
rubric are exemplified. The students were tasked to design an eye-catching design experience,
which would be viewed from a distance, with the following criteria:
• Create a clever concept and call to action (see if you can find the concept in the Chi-Town
Blues Festival Poster)
• Make connotative art which referenced the visual venacular of the subject matter applied
with the elements of design (shape, line, texture, space, size, value), or drawing skills.
• Adhere to a a grid (and consider breaking the grid).
• Communicate to a specific audience.
• Select a palette from the color harmonies.
• Organize all of these elements into a dynamic relationship that activatesthe
principles of
design (balance, contrast, emphasis, focal point, rhythm, unity, and the Gestalt theory).
• Finally, they applied their work to an environmental wall—an expresion of place—which
supported the original concept, and sustained communication with the audience.
Enjoy!
IM 150 Instructors