SoulSync City

Run, fight, escape. In SoulSync City escape a city overtaken by Modulus, a rogue combat AI. Play as Mei, a rebel on the run, who has access to three unique tools that alter their movement in different ways, and enhances their kinetic energy-storing pistol, that deals damage based on speed. Using their tool(s) and pistol combination, take down Modulus, escape the city, and take back their soul.

Our Team

Austin Schillage

Assistant Producer / Designer

Game Design 

Senior

Katherine Lee

Art lead

Game Art 

Senior

Alex Talbott

Design Lead

Game Design 

Senior

Anna Miller

UX/UI Designer

User Experience Design 

Senior

Jess Peters

Narrative Lead, Tutorial Level Design Lead

Game Design 

Senior

Danny Gervino

Artist

Game Art 

Senior

Stephen Cross

Lead Character Artist

Game Art 

Senior

Alex Gruber

Artist

Game Art 

Senior

Alex Koeberl

Creative Director

Interactive Media 

Junior

Shane Hajny

Lead Sound Designer

Game Design 

Senior

Brian Hartwig

Game Designer

Game Design 

Senior

Jaxson Walker

Game Designer

Game Design 

Senior

Jason Shull

Enemy Programmer

Game Design 

Senior

Noah Ferguson

Programmer

Game Design 

Senior

Kadin White

Lead Producer

Game Design 

Senior

Carson Dudley

Artist

Game Art 

Senior

Casey Vande Hey

World/Mechanics Designer

Game Design 

Senior

Nolan DiCarlo

Gameplay Programmer on Equipment Team and Enemies Team

Game Design 

Senior

Eric Rathbone

Designer

Game Design 

Senior

Jason Czech

Programmer/Designer

Game Design 

Senior

John Green

Environmental Artist

Game Design 

Senior

Stormy Rappaport

Prop and Environment Artist

Game Art 

Senior

Anthony Drapeau

Programming Lead

Game Design 

Senior

Maliq Wilson

Voice actor for game

Animation 

Sophomore

Nick Junkas

Enemy Designer and Programmer

Game Design 

Senior