Jessica Peters is a Game Design Senior with minors in Computer Science and Creative Writing. She has been a team lead of two FUSE projects in the past as a programming lead and creative director, and is currently the lead tutorial level designer and narrative lead for her Game Design Capstone, SoulSync City. Jess enjoys rhythm games, horror games, and RPGs. Her passion for design centers around making all aspects of a game match together, creating a cohesive and satisfying experience for players to enjoy. Someday, she wants to work for a studio that delivers player-focused narrative and gameplay experiences, and would like to eventually produce an indie game of her own.