Tristin is a creative thinker when it comes to creating worlds, characters, and narratives in interactive experiences. Tristin gets his ideas through his current hobbies such as Video Games with playing and collecting them, Video Editing, and Digital Drawing. He also develops skills of salesmanship through his current job at Mega Replay, along with getting to meet like minded people. Tristin’s biggest goal in the Video Game Designer field is to create experiences for players that give them something to remember, as well as making fun the biggest priority. Tristin when designing follows a quote to heart from Nintendo’s Shigeru Miyamoto, “A Delayed Game is eventually good, but a rushed game is forever bad”. Although delays are never the aim, he believes if they are necessary to make the game better, he will aim to take them. For now, he aims to hone his skills and make games to build his portfolio while delivering small but fun games for others.