Charles Plumhoff is a Freshman majoring in Game Design that got his start using Unreal Engine to create custom levels for his favorite VR game. Ever since then he’s loved all aspects of game design with a particular fondness for level and weapon design. His goal is to learn better what it’s like to work in teams, as well as more experience with level design and creating detailed environments. He recently got a job as QA for an indie studio and loves every second of it. His dream job is to work at DICE in Sweden, the creators of his favorite FPS franchise.