Andrew Krenzel

Game Design Senior – 2022

My name is Andrew Krenzel, and I will be graduating from Bradley University in May 2022 with a Bachelor’s of Arts in Game Design and History. I am the Design Lead of the Game Design capstone team’s project, Disaster Golf. I have worked to define the game’s design philosophy and help facilitate the work of the other designers by communicating with the other leads. I really enjoy being able to work with the other designers and leads on the team. Additionally, I am a volunteer Level Designer for the Bundeswehr Mod team developing a map and faction for the published game Squad. I have worked with Unity in my school projects and Unreal for side projects.

Featured In

Disaster Golf is based on the aesthetic and style of miniature golf. Whimsical animals like hungry hippos, angry dinosaurs, and scared lizards that populate each hole; along with intriguing set pieces, like that volcano on the horizon beckoning you to its depths. Traverse colorful and chaotic environments, but be wary of something lurking beneath the surface.
There’s nothing slow or methodical about this golf game. Race against the clock to beat each hole’s par time. The variety of disaster combinations, from earth-shaking meteors to blinding sandstorms, can help you quickly reach each hole. Experiment and decide what you like best!

Highlights