Shrouded Depths

Stranded in the fog of the murky waters on a confined and isolated ferry with nothing but your harpoon gun, you feel the overwhelming presence of something within the mists of the mangrove. Your vessel is cramped and certainly not your safest bet against the threats awaiting you. While navigating these waters, your vessel is stopped dead and it is up to you with the assistance of The Captain to get the boat back up and running again.

Our Team

Michael Vietti

QA


Game Design 

Senior

Joshua Peters

Sound Designer


Game Design 

Senior

Marissa Edwards

Game Designer


Game Design 

Senior

Adam Garwacki

UX Designer, Programmer


User Experience 

Senior

Mark Hanson

Gameplay Programmer


Game Design 

Senior

Hayden Huber

UX Design Lead


User Experience 

Senior

Caelie Joyner

VFX Artist


Game Design 

Senior

Kyle Kotovsky

Creative Director


Game Design 

Senior

Aiden Losey

Game Designer on the writing team.


Game Design 

Senior

Cleo Nixon-Johnson

Design Lead


Game Design 

Senior

Jeremiah Peters

UI/UX Engineer


Game Design 

Senior

Charlie Polonus

Tools Engineer


Game Design 

Senior

John Tighe

Level and Environment Design


Game Design 

Senior

Kaitelin Reyes

Art Lead


Computer Science 

Senior

Nick Rice

Technical Designer


Game Design 

Senior

Apollo Ridgeway

Artist


Game Art 

Senior

Jasper Schiliro

Creature Artist


Game Art 

Senior

Caden Sheahan

Lead Producer


Game Design 

Senior

Gabriel Slye

Designer and Functional Lead


Game Design 

Senior

Ryan Swanson

Engineering Lead


Game Design 

Senior

Andrea Swihart-DeCoster

Producer


Game Design 

Senior

Nabil Tagba

Tech Designer


Game Design 

Senior

Oliver Creighton

Functional Lead/ Level Designer


Game Design 

Senior