Hey there! My name is Trevor Kory, and I'm someone who's interested in writing, drawing, programming, and designing!
I've been interested in games all my life, but was truly touched by seeing the fantastic art that seemed to crop up in the wake of companies like Blizzard and Nintendo. Seeing how art made by fans and concept art made by the companies could inspire endless others to create, well, it struck a chord with me.
I wanted to be a part of that. Creating art that inspired others. Creating things that I wanted to, and using platforms to bring new ideas and new concepts into the light. Knowing how to program and how to design, those allow me to create that platform. With it, art and writing come into view, with the end goal of being both enjoyable and leaving a lasting impression.
Needless to say, my time spent at Bradley has been one filled with me learning, through trial and error, a great many things.
Never look at what you have left to attain, for you'll always find yourself wanting. Let yourself be proud in yourself, and in how far you've come. Perfection is fleeting, and impossible to catch.
This is a piece I made with the intent to get back into the swing of things. Capstone had been taking most of my time and effort, so this year I've a relatively small amount of artwork done. This is fanart from one of my favorite designs from FROM SOFTWARE's 2015 game, Bloodborne. Done in Photoshop CC with a Wacom IntuosPro Tablet
I enjoy fiction. Writing, playing interesting characters. So when the opportunity presented itself for me to play the role of a hulking alligator-man with a fuzzy hat stalking and hunting down his foes with a high-caliber rifle in a tabletop RPG campaign, you bet I took that chance. Done with a Wacom IntuosPro Tablet, in Photoshop CC
We Who Linger - Enemy Concepts
On the 2018-2019 Senior Capstone, I was directed to begin work on a number of enemies for the game, "We Who Linger." Among these enemies were supposed to be varying silhouettes and enemy types. Here are a number of concept sketches that I did in order to get the silhouettes down. Done in Photoshop CC with a Wacom IntuosPro Tablet.