Skyler Madigan

About Me

I am a game designer, artist, and writer with a love for animals and a passion for narrative. When not in school, I live in Thousand Oaks, CA, with my parents, younger brother, and four little dogs. I am inseparable from my senior chihuahua named Thor. I'm best-known for my obsession with dragons and The Legend of Zelda.

During my time at Bradley so far, I have made my own games of several mediums and genres, but I have also learned much about working effectively as part of a team. I am knowledgeable in Adobe Photoshop and Illustrator, and I have learned to code in several languages, including Java and C#.

My goal as a game designer is to communicate significant and positive message to my audiences while giving them the chance to enjoy themselves while they learn. I want to make conscious, responsible choices that benefit consumers and remain just as open and honest as I am in person. I believe that the feedback I receive on my work is more important than any choice I may want to make because my work will be meant for them in the end. My dream is to work with Nintendo, but I realize that my goal will require a lot of hard work and time to reach.

Featured Projects


A Shot in the Dark

A Shot in the Dark

A Shot in the Dark is a side-scrolling shooter that takes place in a haunted mansion, completed at the end of the Fall 2018 semester. I worked with two classmates and filled the role of the artist. I created the majority of artwork for the game, as well as each animation frame. Pictured here is our treasured asset, the rat enemy.

War Dragons

War Dragons

War Dragons is a 12-card game made for a Game Design assignment in Fall 2018. I was tasked to come up with the concept, design, artwork, and otherwise. The game is played using some cards like a playing mat and others like player pieces, moving about the "mat" and collecting cards by spending tokens.

Snatch

Snatch

A dice game created at the beginning of the Fall 2018 semester. The overall goal of the game is to challenge other players to roll certain dice against them. Whomever rolls the higher number takes the dice, and the game continues as such until one person has them all. I did all of the work for this game on my own.