Robert Lee

About Me

I grew up in Geneva Illinois, and came to Peoria to learn how to create and write for video games and similar interactive mediums. Video games and film have both been massive parts of my life, as well as the television industry in general. Ever since I was young I've wanted to work in the video game industry in some way shape or form, and I feel like I can finally fulfill that dream while I'm here at Bradley.

My goal is to eventually be a writer for a niche game in the video game industry. I hope that my writing ability can eventually grow to the level where I can write a story for a large company, and that people would actually want to read what I've been writing. I personally wouldn't mind what company I work for, as long as I'm having fun where I'm working, I can be flexible and content with what I'm working on and how I'm working on it.

While my future looks challenging from the outside, I believe that eventually I will have what it takes to make it into the video game industry, and that eventually my childhood dream will come true.

Featured Projects


Training Day Cutscene

Training Day Cutscene

This was a cutscene that I created for an infinite runner game that I made for a class while at Bradley University. I'm personally proud of what I've created considering the fact that I have had no animation experience before working on this project. I'm excited to take what I've learned from this project and improve it even further.

Training Day Game

Training Day Game

This is the infinite runner game that I created for a class at Bradley University. While I had some prior experience with the Unity Engine thanks to some classes in my High School, this was definitely the most advanced thing that I created in Unity, and definitely the project I'm most proud of over the past year.

Training Day Animatic

Training Day Animatic

This is an animatic that I created for the cut scene made for a class I took at Bradley University. This important step in the animation process definitely helped pave the way for the finished product animation, and while I don't consider myself an artist in the slightest, I'm still proud of what I've created.