I am a sophomore Game Design student with a more recent minor in creative writing. I like to focus on the narrative aspect of games as I believe that they are a truly unique medium to tell a story. It has always been something that has interested me. In fact, this could be considered to be what drew me to games in the first place. Being able to truly experience a story is much more fulfilling than having it simply told to you (at least in my opinion).
Beyond this, I have done some minor sound work on a few of the projects I have / am currently working on. I have created original songs for "Graveyard Gunner" and incorporated all the sound elements into that game. Music is another critical aspect of a game to me. This inclination very well be due to the fact that I play music quite regularly with the university band.
All in all, I enjoy working on games. Whether it's by myself or with a group, I can't say I've had an objectively bad time so far. I look forward to the coming years, both for what I may learn and what I can accomplish.
Graveyard Gunner was a group project I participated in for my Game Design 1 class. I assisted with programming many aspects of game-play as well as composing the background and menu music. In addition to this, I also implemented all sounds present in the game and did very minor animation work.
This was quite an interesting assignment. For one, we only had nine cards to work with when creating our nano-game. It presented a unique challenge to tackle. While my game was not without its flaws I am still proud of what I came up with. It's simple yet is open to any amount of alteration.
Chronal Conundrum was the project I probably spent the most time on outside of "Graveyard Gunner". This was due to the concept and balancing it. I also had to create all the art for the physical cards themselves and make sure everything fit properly. I do believe that the game could be improved, but as of now that is a project for another time.